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-   -   Drox Operative 2 Trailer (http://www.soldak.com/forums/showthread.php?t=38443)

Shadow 05-22-2020 11:57 AM

Drox Operative 2 Trailer
 
We posted a Drox Operative 2 trailer today! You can watch it on the Drox Operative 2 movies page.

eidolad 05-31-2020 02:55 AM

Recommend to highlight the diablo/RPG aspects: skill tree, ship growth/type, crew specialization, etc. and especially THE PHAT LOOT

Destro* 06-01-2020 10:59 AM

Drox has a skill tree @eidolad? How do you get to it??? O.o

eidolad 06-01-2020 07:19 PM

Indeed @Destro*, there is no skill tree per se in Drox 1.

I'd like to, in a more friendly and snark-less manner: respectfully point out that I said skill tree is an "aspect" of diablo/RPGs. I referred not at all to Drox in that statement.

Continuing on to hopefully encourage actually helpful additional commentary:
______

The RPG "skill tree" aspect, as expressed in many, many RPG or action-RPGs, in the way in which a player shapes their character to gain specific passive/active skills over the course of their campaign.

The "skill tree" aspect of Drox might be the character point attribute-weighting. I gain passive "skills" when I reach a certain number of points. The min-maxers create "character builds" basically, by reaching certain attribute milestones. Powerful passives come along with that "tactical command" dreadnought ship. The active skill tree aspect is expressed in the items, crew and race picks (I might be missed some other components to the "skill tree" aspect). I've gots me a stealth/standoff missile class "character" today. Tomorrow I re-spec that character, essentially, by changing up these aspects.

RPG gamers want to know how they "build a character" or how a "class" is expressed, among other things. I'd want to somehow communicate in my marketing that Drox 2 is about character builds too.

My initial impression of the video is very much about the spaceship and space combat. But Drox 1 is also an action RPG. We need to sell that point to new players who may have skipped over Drox 1 because it doesn't appear to have the action RPG aspects that they want.

Destro* 06-02-2020 12:21 AM

"respectfully point out"

It's funny that you claim to 'respectifully point out' something, while putting it in the context of a passive-aggressive 'snark-filled' response.

Honestly, it's kind of sad the extent you went to 'prove me wrong'. It's not that serious. Ok bro, you weren't talking about Drox 2 in a Drox 2 forum in a Drox 2 trailer thread. Whatever makes you happy, I really don't care. lol

edit: In response to below post, sure. Was just asking a question. You can claim I was being literally Hitler for using emojis if you want, doesn't bother me. gl hf!

eidolad 06-02-2020 03:41 PM

@Destro??? O.o

You are on a game forum site interacting with People Who Care. This one isn't my bad.

If I call you out directly in the self-same thread, and also use excessive punctuation and goofy eyeballs to show my incredulity, to emphasize that you are clearly wrong or lying intentionally: That's nothing other than a call for "come at me bro".

Though seriously I'm sorry that the phrase "actually helpful" triggered you into interpreting the rest of the continuation as being snark filled. That honestly wasn't my intention and I've edited my post to move the line indicating where I responded to you in kind.

All done. If you leave it be, I will too. Starting now.
______

Continuing on for the broader audience. The rest of the previous post was trying to explore ideas to pull the more generalized action RPGers into the game and not just the pure space cadets like myself who've been playing Drox on/off since 2012. Sound off!


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