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-   -   Drox Operative - Hive and Utopian (http://www.soldak.com/forums/showthread.php?t=4570)

Shadow 01-11-2012 01:45 PM

Drox Operative - Hive and Utopian
 
We revealed 2 more races today from Drox Operative on the Drox Operative races page. Today's races are the Hive and the Utopian.

Valgor 01-12-2012 05:51 AM

You've misspelled "caste" as "cast" in the Hive's description.

I really like Drox' ship designs so far... do these all represent the equivalent of the same class/size of ships from each race?

Shadow 01-12-2012 09:07 AM

Quote:

Originally Posted by Valgor (Post 28533)
You've misspelled "caste" as "cast" in the Hive's description.

I really like Drox' ship designs so far... do these all represent the equivalent of the same class/size of ships from each race?

Caste is fixed now, thanks.

I haven't been purposely using any one class of ships but I think many of the ones shown are on the small side.

Valgor 01-12-2012 12:10 PM

That's what I've been guessing. For example, the Fringe ship looks like it's way larger than, say, the Cortex one.
Speaking of the Cortex, I think you swapped their logo with the Brunt's.

Shadow 01-12-2012 12:41 PM

Quote:

Originally Posted by Valgor (Post 28541)
That's what I've been guessing. For example, the Fringe ship looks like it's way larger than, say, the Cortex one.
Speaking of the Cortex, I think you swapped their logo with the Brunt's.

Yeah, the Fringe ship is a cruiser and the Cortex ship is an escort. Now if you hover your cursor over the ship pics it tells you what kind of ships they are.

I fixed the logos, thanks for pointing that out.

Valgor 01-12-2012 04:16 PM

I feel like I'm beta-testing already. :D

Bluddy 01-23-2012 12:05 PM

Unrelated but -- does the fact that space games need almost no animation make development easier?

Shadow 01-23-2012 01:06 PM

Quote:

Originally Posted by Bluddy (Post 28738)
Unrelated but -- does the fact that space games need almost no animation make development easier?

Yes it does. You have less work, less steps to get something working in game, and less people involved.

Bluddy 01-23-2012 01:33 PM

Quote:

Originally Posted by Shadow (Post 28739)
Yes it does. You have less work, less steps to get something working in game, and less people involved.

Cool. How many people did you have making animations for DC? The main character in particular has tons of them. Did Stephen do them?

Shadow 01-23-2012 05:27 PM

Quote:

Originally Posted by Bluddy (Post 28740)
Cool. How many people did you have making animations for DC? The main character in particular has tons of them. Did Stephen do them?

We just had 1 person working on animations in DC. The animator was Ethan, not Stephen.


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