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Search: Posts Made By: Bluddy
Forum: Din's Legacy Yesterday, 10:24 PM
Replies: 7
Views: 102
Posted By Bluddy
Just to pitch in with my own stats... on my...

Just to pitch in with my own stats... on my pretty good desktop machine that can handle most AAA games at 1080p:

In Zombasite (no shadows since they're gone in the last patch), I get a minimum of 42...
Forum: Din's Legacy Yesterday, 09:59 AM
Replies: 7
Views: 102
Posted By Bluddy
I don't think upgrading will help that much --...

I don't think upgrading will help that much -- CPUs are pretty much stuck performance-wise, and the game isn't very multi-threaded. Compare the performance of the game (without shadows) to Zombasite...
Forum: Din's Legacy 07-21-2019, 09:29 PM
Replies: 7
Views: 102
Posted By Bluddy
The critical comparison is FPS between shadows on...

The critical comparison is FPS between shadows on and shadows off, in the same area. Would you be able to post those numbers?
Forum: News/Blog comments 07-10-2019, 11:12 AM
Replies: 1,615
Views: 471,552
Posted By Bluddy
Nice! Small suggestion: change the video trailer...

Nice!

Small suggestion: change the video trailer of the game on Steam to greatly reduce the volume from the gameplay itself. Use mostly music for the soundtrack.

Why? Well, aside from it sounding...
Forum: Din's Curse game 05-21-2019, 10:57 AM
Replies: 5
Views: 994
Posted By Bluddy
I agree. The only thing that happens with torches...

I agree. The only thing that happens with torches is that some monsters put them out. I would have wanted to see some monsters dislike the light and run away from it.



Usually, if there's a quest...
Forum: Din's Curse game 05-21-2019, 08:29 AM
Replies: 5
Views: 994
Posted By Bluddy
It's mostly decorative. If there's a darkness...

It's mostly decorative. If there's a darkness machine, they can make a big difference to visibility.



There's an XP bonus but it's not mandatory at all -- you just need to clear the...
Forum: Din's Legacy 05-16-2019, 03:54 PM
Replies: 9
Views: 1,858
Posted By Bluddy
Added the improved burnt tiles + a new tropics...

Added the improved burnt tiles + a new tropics leaves ground texture (tropic06).
Forum: News/Blog comments 05-15-2019, 10:14 PM
Replies: 1,615
Views: 471,552
Posted By Bluddy
I assume you mean mostly burnedGround02.tga? I...

I assume you mean mostly burnedGround02.tga? I attached a tiling version of this texture and its normal map here (https://drive.google.com/open?id=11KMwstiizjIQbF-CKTnfAuJ6AEs_swh0).

EDIT: Added...
Forum: News/Blog comments 05-15-2019, 12:24 PM
Replies: 1,615
Views: 471,552
Posted By Bluddy
Surprising that it's that expensive. The article...

Surprising that it's that expensive. The article I saw suggested using a fragment shader that sampled from both textures and mixed them based on distance. That shouldn't be that bad, right?



That...
Forum: Din's Legacy 05-15-2019, 12:17 PM
Replies: 9
Views: 1,858
Posted By Bluddy
FYI, I messed up the normal maps for the grass...

FYI, I messed up the normal maps for the grass textures by putting regular images in there, which caused the textures to be overly darkened. Drove myself crazy with that for about an hour.

Fixed now.
Forum: Din's Legacy 05-14-2019, 08:19 PM
Replies: 14
Views: 1,144
Posted By Bluddy
Oh cool! Playing around with it quickly, 0.7-0.8...

Oh cool! Playing around with it quickly, 0.7-0.8 looks really nice, while 1.0 might be overkill.

I've changed my mind somewhat since making that comment. Different games do things differently,...
Forum: News/Blog comments 05-14-2019, 08:12 PM
Replies: 1,615
Views: 471,552
Posted By Bluddy
What kind of things?

What kind of things?
Forum: Din's Legacy 05-14-2019, 02:54 PM
Replies: 9
Views: 1,858
Posted By Bluddy
Hmm... looks like google drive hashes each...

Hmm... looks like google drive hashes each version of a file, making a link specific to one version. I changed it to point to the containing directory now, so any updates should be reflected. So you...
Forum: Din's Legacy 05-14-2019, 02:48 PM
Replies: 207
Views: 27,753
Posted By Bluddy
I see. So you keep the one tree for both...

I see. So you keep the one tree for both releases.

Since I don't think this'll scale very well, I highly recommend using git, specifically with git LFS, to track your code + assets. Git LFS (large...
Forum: Din's Legacy 05-14-2019, 12:51 PM
Replies: 207
Views: 27,753
Posted By Bluddy
* Models/Objects/Forest/Data/rock3a, 3b, 4a and...

* Models/Objects/Forest/Data/rock3a, 3b, 4a and 4b (based on stone01.skn) don't seem to have shaders. They therefore don't show their normal maps.

* It's also getting pretty difficult to find...
Forum: Din's Legacy 05-13-2019, 06:08 PM
Replies: 9
Views: 1,858
Posted By Bluddy
BTW I think switching to glsl shouldn't be...

BTW I think switching to glsl shouldn't be difficult. You can use the compatibility profile, which allows mixing and matching of old and new paradigms.
Forum: Din's Legacy 05-12-2019, 09:53 PM
Replies: 9
Views: 1,858
Posted By Bluddy
BTW feel free to use whichever of these textures...

BTW feel free to use whichever of these textures you want Shadow. I spent some time testing different versions to see what would work well. The grass ones were the main issue, but if I run into some...
Forum: Din's Legacy 05-12-2019, 02:15 PM
Replies: 9
Views: 1,858
Posted By Bluddy
That'd be great. I'd say the most bang for the...

That'd be great. I'd say the most bang for the buck would come from getting the shadow map code working well (this code can be translated to ARB programs...
Forum: Din's Legacy 05-12-2019, 08:06 AM
Replies: 1
Views: 487
Posted By Bluddy
Yeah Zombasite is still around.

Yeah Zombasite is still around.
Forum: Din's Legacy 05-10-2019, 10:42 AM
Replies: 9
Views: 1,858
Posted By Bluddy
Texture Mod

So this isn't really meant to be a mod -- really it's an illustration of how DL can look with improved textures. As I discussed in the graphic issue thread, the biggest problem graphically is that...
Forum: Din's Legacy 05-09-2019, 11:37 AM
Replies: 14
Views: 1,144
Posted By Bluddy
Right, and if you have two different textures...

Right, and if you have two different textures next to each other, you can't have them both blend into each other, right? One should stay whole, and the adjacent one should blend, if I'm thinking...
Forum: Din's Legacy 05-09-2019, 10:50 AM
Replies: 14
Views: 1,144
Posted By Bluddy
Shadow, when placing two different adjacent...

Shadow, when placing two different adjacent textures, how does the engine decide which one will blend into the other ie. which one will have the alpha mask applied to it, revealing the other one...
Forum: Din's Legacy 05-08-2019, 12:39 PM
Replies: 4
Views: 507
Posted By Bluddy
It's also worth considering whether mutation...

It's also worth considering whether mutation points/levels are even needed, or if you can fold them into character points or skill points. It complicates understanding the mechanics of the game. Do...
Forum: Din's Legacy 05-08-2019, 12:36 PM
Replies: 4
Views: 507
Posted By Bluddy
So one thing you can do is place limits to make...

So one thing you can do is place limits to make it more predictable, or at least random with some predictability. You really want players to pick up and keep these negative traits, even without the...
Forum: Din's Legacy 05-06-2019, 06:23 PM
Replies: 4
Views: 507
Posted By Bluddy
Why have the mutation system?

I'm going to cross-post my comment from steam, because I really have this question and I don't know a good answer to it.

(quoting from a member of the steam forums)

>> I've seen some of your...
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