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Search: Posts Made By: Bluddy
Forum: Din's Legacy 09-20-2019, 12:13 PM
Replies: 8
Views: 400
Posted By Bluddy
Wow, crazy bug(s) there!

Wow, crazy bug(s) there!
Forum: Din's Legacy 09-08-2019, 04:18 PM
Replies: 250
Views: 37,043
Posted By Bluddy
I agree with your point post-edit :)

I agree with your point post-edit :)
Forum: Din's Legacy 09-08-2019, 03:37 PM
Replies: 250
Views: 37,043
Posted By Bluddy
It doesn't "kill it off". It makes some...

It doesn't "kill it off". It makes some monsters harder than others. The same thing should be done for other builds as well.
Forum: Din's Legacy 09-08-2019, 01:56 PM
Replies: 250
Views: 37,043
Posted By Bluddy
I don't think that's a reason not to apply...

I don't think that's a reason not to apply certain improvements. If melee dominates, there are things to do in that direction, such as increasing monster armor or decreasing the damage boost from...
Forum: Din's Legacy 09-05-2019, 01:02 PM
Replies: 250
Views: 37,043
Posted By Bluddy
One thing I realized, is that because in this...

One thing I realized, is that because in this game you can mix and match skills, plus you can come back to an area with a different character, I think it would be really cool if monsters had *high*...
Forum: Din's Legacy 09-04-2019, 06:20 PM
Replies: 250
Views: 37,043
Posted By Bluddy
Yeah this was brought up on steam as well. I...

Yeah this was brought up on steam as well. I guess if people are using it then it's fine. There is a mechanism now to pay for a rumored location, but it's interesting that it's a functionality that's...
Forum: Din's Legacy 09-04-2019, 09:56 AM
Replies: 250
Views: 37,043
Posted By Bluddy
- It would make sense that chests that are burned...

- It would make sense that chests that are burned would also have a chance of destroying the items inside, just like if you break them. Not sure how that works right now.
- The option 'reset fog' is...
Forum: Din's Legacy 09-03-2019, 05:06 PM
Replies: 250
Views: 37,043
Posted By Bluddy
From chat on discord, it seems folks mostly agree...

From chat on discord, it seems folks mostly agree that dark orcs are too powerful. This applies mostly to Zombasite, where the player is weaker and the clan can be wiped out, but also obviously to...
Forum: Din's Legacy 09-02-2019, 09:40 AM
Replies: 250
Views: 37,043
Posted By Bluddy
I've been playing with a Berserk skill-based...

I've been playing with a Berserk skill-based character:

- I think the Berserk skill's debuff should stack: the more you use it repeatedly, the lower your defense goes. Otherwise, I can just keep...
Forum: Din's Legacy 08-31-2019, 10:18 PM
Replies: 7
Views: 1,584
Posted By Bluddy
Just wanted to bump this in case people here...

Just wanted to bump this in case people here haven't seen it yet. Our discord is growing, so come join the party! (https://discord.gg/svFvnVP)
Forum: Din's Legacy 08-30-2019, 10:39 AM
Replies: 1
Views: 287
Posted By Bluddy
Actually regarding 2, I'm pretty sure you want...

Actually regarding 2, I'm pretty sure you want auto-targeting, with a reticle maybe around the target's feet, and the ability to switch between targets.
Forum: Din's Legacy 08-30-2019, 09:48 AM
Replies: 1
Views: 287
Posted By Bluddy
Improving controller support

I just tried out controller support again and it seems to be working pretty well! I think it could use 2 things though to improve the experience.

1. Nearby usable objects should highlight...
Forum: Din's Legacy 08-22-2019, 12:17 PM
Replies: 250
Views: 37,043
Posted By Bluddy
Many scenarios in DL have the Din's Curse design...

Many scenarios in DL have the Din's Curse design of 3 main questgivers (Warmaster, Apothecary, Steward) who need to be protected for the town to survive. If one dies, a quest should pop up to get...
Forum: Din's Legacy 08-22-2019, 11:44 AM
Replies: 3
Views: 671
Posted By Bluddy
One thing I would have loved to see is the option...

One thing I would have loved to see is the option of your townsfolk moving across worlds with you. I think remembering the same names of people and seeing them over and over again, as well as seeing...
Forum: Din's Legacy 08-08-2019, 05:06 PM
Replies: 250
Views: 37,043
Posted By Bluddy
I don't think I remembered to report this: all...

I don't think I remembered to report this: all skeleton monsters don't have normal maps.

Also, in general, metallic materials are the only things that change the color of specular reflections. I...
Forum: News/Blog comments 08-08-2019, 05:05 PM
Replies: 1,647
Views: 509,336
Posted By Bluddy
Slow mutation sounds like it could be a good...

Slow mutation sounds like it could be a good balance point. Do you think you might move it to be the default if it plays better?
Forum: Din's Legacy 07-25-2019, 11:06 AM
Replies: 12
Views: 1,221
Posted By Bluddy
I don't think these things are alike. GLSL isn't...

I don't think these things are alike. GLSL isn't a huge transition, and once you get there, adding transforms into them isn't that hard either. In general, if anything fails, it'll be immediate and...
Forum: Din's Legacy 07-22-2019, 10:24 PM
Replies: 12
Views: 1,221
Posted By Bluddy
Just to pitch in with my own stats... on my...

Just to pitch in with my own stats... on my pretty good desktop machine that can handle most AAA games at 1080p:

In Zombasite (no shadows since they're gone in the last patch), I get a minimum of 42...
Forum: Din's Legacy 07-22-2019, 09:59 AM
Replies: 12
Views: 1,221
Posted By Bluddy
I don't think upgrading will help that much --...

I don't think upgrading will help that much -- CPUs are pretty much stuck performance-wise, and the game isn't very multi-threaded. Compare the performance of the game (without shadows) to Zombasite...
Forum: Din's Legacy 07-21-2019, 09:29 PM
Replies: 12
Views: 1,221
Posted By Bluddy
The critical comparison is FPS between shadows on...

The critical comparison is FPS between shadows on and shadows off, in the same area. Would you be able to post those numbers?
Forum: News/Blog comments 07-10-2019, 11:12 AM
Replies: 1,647
Views: 509,336
Posted By Bluddy
Nice! Small suggestion: change the video trailer...

Nice!

Small suggestion: change the video trailer of the game on Steam to greatly reduce the volume from the gameplay itself. Use mostly music for the soundtrack.

Why? Well, aside from it sounding...
Forum: Din's Curse game 05-21-2019, 10:57 AM
Replies: 5
Views: 1,937
Posted By Bluddy
I agree. The only thing that happens with torches...

I agree. The only thing that happens with torches is that some monsters put them out. I would have wanted to see some monsters dislike the light and run away from it.



Usually, if there's a quest...
Forum: Din's Curse game 05-21-2019, 08:29 AM
Replies: 5
Views: 1,937
Posted By Bluddy
It's mostly decorative. If there's a darkness...

It's mostly decorative. If there's a darkness machine, they can make a big difference to visibility.



There's an XP bonus but it's not mandatory at all -- you just need to clear the...
Forum: Din's Legacy 05-16-2019, 03:54 PM
Replies: 9
Views: 2,780
Posted By Bluddy
Added the improved burnt tiles + a new tropics...

Added the improved burnt tiles + a new tropics leaves ground texture (tropic06).
Forum: News/Blog comments 05-15-2019, 10:14 PM
Replies: 1,647
Views: 509,336
Posted By Bluddy
I assume you mean mostly burnedGround02.tga? I...

I assume you mean mostly burnedGround02.tga? I attached a tiling version of this texture and its normal map here (https://drive.google.com/open?id=11KMwstiizjIQbF-CKTnfAuJ6AEs_swh0).

EDIT: Added...
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