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Search: Posts Made By: Bluddy
Forum: Din's Curse game 05-21-2019, 10:57 AM
Replies: 5
Views: 534
Posted By Bluddy
I agree. The only thing that happens with torches...

I agree. The only thing that happens with torches is that some monsters put them out. I would have wanted to see some monsters dislike the light and run away from it.



Usually, if there's a quest...
Forum: Din's Curse game 05-21-2019, 08:29 AM
Replies: 5
Views: 534
Posted By Bluddy
It's mostly decorative. If there's a darkness...

It's mostly decorative. If there's a darkness machine, they can make a big difference to visibility.



There's an XP bonus but it's not mandatory at all -- you just need to clear the...
Forum: Din's Legacy 05-16-2019, 03:54 PM
Replies: 9
Views: 916
Posted By Bluddy
Added the improved burnt tiles + a new tropics...

Added the improved burnt tiles + a new tropics leaves ground texture (tropic06).
Forum: News/Blog comments 05-15-2019, 10:14 PM
Replies: 1,603
Views: 456,707
Posted By Bluddy
I assume you mean mostly burnedGround02.tga? I...

I assume you mean mostly burnedGround02.tga? I attached a tiling version of this texture and its normal map here (https://drive.google.com/open?id=11KMwstiizjIQbF-CKTnfAuJ6AEs_swh0).

EDIT: Added...
Forum: News/Blog comments 05-15-2019, 12:24 PM
Replies: 1,603
Views: 456,707
Posted By Bluddy
Surprising that it's that expensive. The article...

Surprising that it's that expensive. The article I saw suggested using a fragment shader that sampled from both textures and mixed them based on distance. That shouldn't be that bad, right?



That...
Forum: Din's Legacy 05-15-2019, 12:17 PM
Replies: 9
Views: 916
Posted By Bluddy
FYI, I messed up the normal maps for the grass...

FYI, I messed up the normal maps for the grass textures by putting regular images in there, which caused the textures to be overly darkened. Drove myself crazy with that for about an hour.

Fixed now.
Forum: Din's Legacy 05-14-2019, 08:19 PM
Replies: 14
Views: 826
Posted By Bluddy
Oh cool! Playing around with it quickly, 0.7-0.8...

Oh cool! Playing around with it quickly, 0.7-0.8 looks really nice, while 1.0 might be overkill.

I've changed my mind somewhat since making that comment. Different games do things differently,...
Forum: News/Blog comments 05-14-2019, 08:12 PM
Replies: 1,603
Views: 456,707
Posted By Bluddy
What kind of things?

What kind of things?
Forum: Din's Legacy 05-14-2019, 02:54 PM
Replies: 9
Views: 916
Posted By Bluddy
Hmm... looks like google drive hashes each...

Hmm... looks like google drive hashes each version of a file, making a link specific to one version. I changed it to point to the containing directory now, so any updates should be reflected. So you...
Forum: Din's Legacy 05-14-2019, 02:48 PM
Replies: 185
Views: 24,167
Posted By Bluddy
I see. So you keep the one tree for both...

I see. So you keep the one tree for both releases.

Since I don't think this'll scale very well, I highly recommend using git, specifically with git LFS, to track your code + assets. Git LFS (large...
Forum: Din's Legacy 05-14-2019, 12:51 PM
Replies: 185
Views: 24,167
Posted By Bluddy
* Models/Objects/Forest/Data/rock3a, 3b, 4a and...

* Models/Objects/Forest/Data/rock3a, 3b, 4a and 4b (based on stone01.skn) don't seem to have shaders. They therefore don't show their normal maps.

* It's also getting pretty difficult to find...
Forum: Din's Legacy 05-13-2019, 06:08 PM
Replies: 9
Views: 916
Posted By Bluddy
BTW I think switching to glsl shouldn't be...

BTW I think switching to glsl shouldn't be difficult. You can use the compatibility profile, which allows mixing and matching of old and new paradigms.
Forum: Din's Legacy 05-12-2019, 09:53 PM
Replies: 9
Views: 916
Posted By Bluddy
BTW feel free to use whichever of these textures...

BTW feel free to use whichever of these textures you want Shadow. I spent some time testing different versions to see what would work well. The grass ones were the main issue, but if I run into some...
Forum: Din's Legacy 05-12-2019, 02:15 PM
Replies: 9
Views: 916
Posted By Bluddy
That'd be great. I'd say the most bang for the...

That'd be great. I'd say the most bang for the buck would come from getting the shadow map code working well (this code can be translated to ARB programs...
Forum: Din's Legacy 05-12-2019, 08:06 AM
Replies: 1
Views: 332
Posted By Bluddy
Yeah Zombasite is still around.

Yeah Zombasite is still around.
Forum: Din's Legacy 05-10-2019, 10:42 AM
Replies: 9
Views: 916
Posted By Bluddy
Texture Mod

So this isn't really meant to be a mod -- really it's an illustration of how DL can look with improved textures. As I discussed in the graphic issue thread, the biggest problem graphically is that...
Forum: Din's Legacy 05-09-2019, 11:37 AM
Replies: 14
Views: 826
Posted By Bluddy
Right, and if you have two different textures...

Right, and if you have two different textures next to each other, you can't have them both blend into each other, right? One should stay whole, and the adjacent one should blend, if I'm thinking...
Forum: Din's Legacy 05-09-2019, 10:50 AM
Replies: 14
Views: 826
Posted By Bluddy
Shadow, when placing two different adjacent...

Shadow, when placing two different adjacent textures, how does the engine decide which one will blend into the other ie. which one will have the alpha mask applied to it, revealing the other one...
Forum: Din's Legacy 05-08-2019, 12:39 PM
Replies: 4
Views: 373
Posted By Bluddy
It's also worth considering whether mutation...

It's also worth considering whether mutation points/levels are even needed, or if you can fold them into character points or skill points. It complicates understanding the mechanics of the game. Do...
Forum: Din's Legacy 05-08-2019, 12:36 PM
Replies: 4
Views: 373
Posted By Bluddy
So one thing you can do is place limits to make...

So one thing you can do is place limits to make it more predictable, or at least random with some predictability. You really want players to pick up and keep these negative traits, even without the...
Forum: Din's Legacy 05-06-2019, 06:23 PM
Replies: 4
Views: 373
Posted By Bluddy
Why have the mutation system?

I'm going to cross-post my comment from steam, because I really have this question and I don't know a good answer to it.

(quoting from a member of the steam forums)

>> I've seen some of your...
Forum: Din's Legacy 05-06-2019, 05:53 PM
Replies: 36
Views: 1,445
Posted By Bluddy
I'd encourage you not to be discouraged by...

I'd encourage you not to be discouraged by reactions to balance changes -- people tend to get used to the previous status quo, even if it didn't make sense balance-wise e.g. equipping the best armor...
Forum: Din's Legacy 05-06-2019, 12:25 PM
Replies: 36
Views: 1,445
Posted By Bluddy
Seeing some feedback on Steam, I suggest that the...

Seeing some feedback on Steam, I suggest that the requirements on items be changed from exponential functions, which are hard to control accurately, and be set instead using direct statPerLevel...
Forum: Din's Legacy 05-03-2019, 06:49 PM
Replies: 36
Views: 1,445
Posted By Bluddy
No worries - monster stats are fully under our...

No worries - monster stats are fully under our control, unlike player choices.
Forum: Din's Legacy 05-03-2019, 04:22 PM
Replies: 36
Views: 1,445
Posted By Bluddy
Shadow, can you change the thread name to...

Shadow, can you change the thread name to something like Balance Discussion?

Also, regarding the mutation points, it appears to me that they're being given out too liberally. I understand the desire...
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