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Search: Posts Made By: PrimeIntellect
Forum: Drox Operative BETA 10-03-2012, 06:02 PM
Replies: 57
Views: 10,783
Posted By PrimeIntellect
Except light items aren't incredibly useful. Like...

Except light items aren't incredibly useful. Like at all.

Maybe with the exception of energy harvesters/whatever.

Even then you only need one, and when you have 8 light slots, that's no problem at...
Forum: Drox Operative BETA 10-02-2012, 06:20 PM
Replies: 57
Views: 10,783
Posted By PrimeIntellect
It's better for that to happen than for the game...

It's better for that to happen than for the game to end up having only one way to properly play (460 points needed to reach maximum command means only 8 levels of points can go in other...
Forum: Drox Operative BETA 10-02-2012, 01:11 PM
Replies: 57
Views: 10,783
Posted By PrimeIntellect
I've been wondering this very thing myself....

I've been wondering this very thing myself....
Forum: Drox Operative BETA 10-02-2012, 12:35 AM
Replies: 57
Views: 10,783
Posted By PrimeIntellect
Permanently crappy ships. Because, no respeccing.

Permanently crappy ships. Because, no respeccing.
Forum: Drox Operative BETA 10-01-2012, 11:22 PM
Replies: 57
Views: 10,783
Posted By PrimeIntellect
It works up to a point, sure. But that's like...

It works up to a point, sure. But that's like saying "What's wrong with using a rubber ducky to hammer a nail?"
It's frustrating, takes time, and in the end, all you're going to do is make a lot of...
Forum: Drox Operative BETA 09-11-2012, 03:46 PM
Replies: 4
Views: 1,542
Posted By PrimeIntellect
Why, what's wrong?

Why, what's wrong?
Forum: Drox Operative BETA 09-09-2012, 06:14 PM
Replies: 24
Views: 5,711
Posted By PrimeIntellect
Also, not sure if this has been fixed yet (or if...

Also, not sure if this has been fixed yet (or if it's even a problem?), but I was just reminded that I thought I had noticed that energy leechers trigger on each tick of DoTs that are affecting your...
Forum: Drox Operative BETA 09-09-2012, 05:26 PM
Replies: 24
Views: 5,711
Posted By PrimeIntellect
Small issue: exporting to vBulletin is giving me...

Small issue: exporting to vBulletin is giving me a text file over 15,000 characters long, which is too long for these forums.

Not sure how to fix that one. Maybe make the component info...
Forum: Drox Operative BETA 09-09-2012, 05:24 PM
Replies: 11
Views: 2,661
Posted By PrimeIntellect
VanguardLevel 82 Heavy Battlecruiser...

VanguardLevel 82 Heavy Battlecruiser (Utopian)Stats

Shields: 10359 / 10359
Armor: 1223 / 1223
Structure: 329 / 329
Energy: 1515 / 1515

Attack: 3950
Defense: 2185
Forum: Drox Operative BETA 09-09-2012, 05:19 PM
Replies: 4
Views: 1,542
Posted By PrimeIntellect
Levels past 100???

So I just hit level 75 the other day (which took a while because of how slow leveling gets as you get closer to each difficulty cap) and I decided to jump immediately to level 100 sectors since I was...
Forum: Drox Operative BETA 09-05-2012, 10:57 PM
Replies: 3
Views: 1,235
Posted By PrimeIntellect
I agree with Utopian ships looking the...

I agree with Utopian ships looking the best.
However, it sounds like you've been spending points on Not-Command, which is honestly the biggest problem.
Forum: Drox Operative BETA 09-01-2012, 12:51 AM
Replies: 37
Views: 9,820
Posted By PrimeIntellect
Same thing happened to me, Dryad and everything...

Same thing happened to me, Dryad and everything (rather ironic).
I swore vengeance and wiped out Dryad for it.
Forum: Drox Operative BETA 08-30-2012, 03:06 AM
Replies: 11
Views: 2,661
Posted By PrimeIntellect
VanguardLevel 67 Heavy Corvette...

VanguardLevel 67 Heavy Corvette (Utopian)Stats

Shields: 5,397 / 5,397
Armor: 0 / 0
Structure: 328 / 328
Energy: 1283 / 1283

Attack: 2333
Defense: 1907
Armor: 0
Forum: Drox Operative BETA 08-29-2012, 06:18 PM
Replies: 37
Views: 9,820
Posted By PrimeIntellect
I was one-shotting planets, so I agree completely...

I was one-shotting planets, so I agree completely with the cloak nerfs.
Might even need a bit more nerfs. I'll give an opinion on that when I have a chance to test it out.
Forum: Drox Operative BETA 08-25-2012, 07:01 PM
Replies: 32
Views: 8,688
Posted By PrimeIntellect
Yeah wow this is entirely too easy. This......

Yeah wow this is entirely too easy.
This... should probably be fixed?
Forum: Drox Operative BETA 08-25-2012, 06:56 PM
Replies: 32
Views: 8,688
Posted By PrimeIntellect
Um. Not sure where to post this. I was just...

Um. Not sure where to post this.

I was just playing and I stopped by a Brunt planet, opened up the trade window, and paused the game.

When I got back, I fiddled around with various things, realized...
Forum: Drox Operative BETA 08-23-2012, 10:44 PM
Replies: 17
Views: 4,864
Posted By PrimeIntellect
The most memorable ones for me are what I now...

The most memorable ones for me are what I now call Rylors. I have no idea what the actual name for them are, but they're those ships that spew out those flame waves.

So much fire. D:
Forum: Drox Operative BETA 08-12-2012, 12:14 PM
Replies: 29
Views: 6,376
Posted By PrimeIntellect
I'm so happy that the crew pay rate increased....

I'm so happy that the crew pay rate increased. Now getting new crew isn't groan-inducing.
Many thanks :D
Forum: Drox Operative BETA 08-06-2012, 09:05 PM
Replies: 19
Views: 3,377
Posted By PrimeIntellect
But using that same argument, wouldn't it make...

But using that same argument, wouldn't it make more sense to actually have dedicated quarters on your ship for such respected and high-ranking crew?
Forum: Drox Operative BETA 08-06-2012, 07:24 PM
Replies: 11
Views: 1,951
Posted By PrimeIntellect
Seems to me that the solution is to make armor...

Seems to me that the solution is to make armor installation times obscenely long when not near a friendly planet.
I mean, there's already a friendly planet energy/shield regen buff, right? Why not...
Forum: Drox Operative BETA 08-06-2012, 07:13 PM
Replies: 19
Views: 3,377
Posted By PrimeIntellect
I was actually thinking the same thing today. I...

I was actually thinking the same thing today. I didn't have a chance to post earlier, though.
Anyways, the last line in the first topic mentions the money AND level requirement for new...
Forum: Drox Operative BETA 08-06-2012, 12:53 AM
Replies: 0
Views: 1,313
Posted By PrimeIntellect
Drox Operative BETA Community IRC

Let's all hang out and have fun. We can use this to brainstorm cool ideas as well as to coordinate huge multiplayer games.

http://www.mibbit.com/#DroxOperative@irc.globalgamers.net
Forum: Drox Operative BETA 08-06-2012, 12:25 AM
Replies: 19
Views: 3,377
Posted By PrimeIntellect
New idea: current mechanic of insanely crowded...

New idea: current mechanic of insanely crowded insystem and gloriously abusable outsystem can be done better.

Instead, Oort cloud surrounds every system. While in the cloud, constant damage ticks....
Forum: Drox Operative BETA 08-05-2012, 11:37 PM
Replies: 19
Views: 3,377
Posted By PrimeIntellect
Overhaul

I've spoken with a handful of people about the current... everything that's present in DO, and I have a few humble suggestions that I think would greatly improve gameplay:


TOPICS

jonasan's cash...
Forum: Drox Operative BETA 08-05-2012, 10:39 PM
Replies: 13
Views: 2,709
Posted By PrimeIntellect
Level 36 Utopian, 155 command. My advice to...

Level 36 Utopian, 155 command.
My advice to everyone: this is a masochistic build. Do not do this unless you have an extensively mapped out build already set as well as a lot of really good crew (and...
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