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Search: Posts Made By: Sedlex
Forum: Drox Operative game 12-11-2013, 12:32 PM
Replies: 18
Views: 15,116
Posted By Sedlex
Planets - too squishy

Generally finding that planets have too little structure, and that they should have shields with a reasonable recharge rate at some point (linked perhaps to their level of "development").

What say...
Forum: Drox Operative game 12-11-2013, 12:21 PM
Replies: 5
Views: 2,830
Posted By Sedlex
This. As a replacement for Shadow's current...

This. As a replacement for Shadow's current thingy.
Forum: Drox Operative game 04-11-2013, 05:41 PM
Replies: 21
Views: 11,400
Posted By Sedlex
Here's how I level: Sector size: tiny - anything...

Here's how I level:

Sector size: tiny - anything else is a waste of time for leveling.
Pace: fastest possible.
Races: max.
Sector level: ideally between three and ten levels above your current level...
Forum: Drox Operative game 02-13-2013, 04:29 PM
Replies: 134
Views: 45,328
Posted By Sedlex
A complex "perk" system along the same...

A complex "perk" system along the same lines as in Fallout, with a very wide range of passive skills to select every few levels based on the current race and raw (unmodified by crew/equipment) ship...
Forum: Drox Operative game 01-28-2013, 03:53 PM
Replies: 8
Views: 4,467
Posted By Sedlex
I don't agree. In some of my builds, I've found...

I don't agree. In some of my builds, I've found the stats from blues and purples to be as important as the actual item stats (and sometimes more, in "dead" faction slots).

Consider that secondary...
Forum: Drox Operative game 01-27-2013, 07:28 AM
Replies: 3
Views: 3,068
Posted By Sedlex
I think it would be nice to allow players to...

I think it would be nice to allow players to create a ship at an increasing level depending on the level reached in previous plays. This could be race dependent to keep it interesting.

Something...
Forum: Drox Operative game 01-23-2013, 06:05 PM
Replies: 21
Views: 11,573
Posted By Sedlex
The design space allows pretty much anything you...

The design space allows pretty much anything you can imagine. One of my favourite ships is hive, currently at level 70, with 0 points in command, and 20 points wasted in computers (alas, invested...
Forum: Drox Operative bugs 12-06-2012, 01:12 PM
Replies: 1
Views: 3,337
Posted By Sedlex
This is not a bug. It's just missing a...

This is not a bug.

It's just missing a corresponding achievement with a suitable title such as "Scorched Earth Diplomacy".
Forum: Drox Operative game 12-06-2012, 01:10 PM
Replies: 8
Views: 3,869
Posted By Sedlex
Or, make a "reprocessing bay" - a cargo...

Or, make a "reprocessing bay" - a cargo bay type item with variable capacity (like a normal cargo bay), that destroys one random item it contains every so many seconds, and awards a random percentage...
Forum: Drox Operative BETA 11-27-2012, 10:28 AM
Replies: 18
Views: 16,409
Posted By Sedlex
This. Totally makes sense anyway.

This. Totally makes sense anyway.
Forum: Drox Operative BETA 11-22-2012, 03:22 PM
Replies: 18
Views: 16,409
Posted By Sedlex
Well, leading with a kinetic weapon would make...

Well, leading with a kinetic weapon would make sense for a quick-fire weapon (think machine-gun style) rather than one on a long cool down.

If kinetics fired bursts (so maintain overall damage but...
Forum: Drox Operative BETA 11-18-2012, 05:32 AM
Replies: 5
Views: 8,889
Posted By Sedlex
A couple of comments on your comments that may...

A couple of comments on your comments that may serve to clarify/help a little:

- There are weapons available for mid slots at a very early phase, including EMP blasts and mines. Having only one...
Forum: Drox Operative BETA 11-16-2012, 11:58 AM
Replies: 3
Views: 4,123
Posted By Sedlex
Didn't think of that, you're right. It should be...

Didn't think of that, you're right. It should be amended to simply display currently known and surviving factions, that's already good enough.
Forum: Drox Operative BETA 11-16-2012, 09:03 AM
Replies: 3
Views: 4,123
Posted By Sedlex
UI suggestion for diplomacy

The tab key currently switches between a minimap and nothing. Here's an additional suggestion:

On tab, switch to a ring of symbols that works as a miniature diplomacy screen. This can easily fit...
Forum: Drox Operative BETA 11-15-2012, 02:16 PM
Replies: 9
Views: 4,861
Posted By Sedlex
Further idea to have these suck marginally less...

Further idea to have these suck marginally less in general play: allow them to apply their secondary bonuses, i.e. everything except the defense and structure boost, even before destruction. This...
Forum: Drox Operative BETA 11-14-2012, 03:04 PM
Replies: 36
Views: 18,935
Posted By Sedlex
Dimensional pocket teleporter dens bounce the...

Dimensional pocket teleporter dens bounce the player through two systems successively. So it's like walking into two wormholes at the same time. Is this working as intended?
Forum: Drox Operative BETA 11-14-2012, 11:31 AM
Replies: 36
Views: 18,935
Posted By Sedlex
Starlanes spawning practically in the same spot,...

Starlanes spawning practically in the same spot, overlapping (so close they can't even be distinguished on the map).
Forum: Drox Operative BETA 11-14-2012, 10:40 AM
Replies: 36
Views: 18,935
Posted By Sedlex
Lithosoid and Talon getting their ship models...

Lithosoid and Talon getting their ship models mixed up (using each other's in a mix of both for their fleets).
Forum: Drox Operative BETA 11-11-2012, 06:07 AM
Replies: 36
Views: 18,935
Posted By Sedlex
Would be nice to be able to target enemies when...

Would be nice to be able to target enemies when the player has no direct-fire weapons equipped. I basically can't see special enemy characteristics when I'm running fighters or area-of-effect...
Forum: Drox Operative BETA 11-10-2012, 08:04 PM
Replies: 36
Views: 18,935
Posted By Sedlex
Impact analysis mid slot item doesn't seem to...

Impact analysis mid slot item doesn't seem to give the crit rate bonus announced.
Forum: Drox Operative BETA 11-10-2012, 03:53 PM
Replies: 7
Views: 4,910
Posted By Sedlex
Yeah, you're definitely right that it's no harder...

Yeah, you're definitely right that it's no harder per se. Perhaps a more accurate descriptor would have been "longer than I can bear". So tiny should come with "fast games" and huge with "very long"...
Forum: Drox Operative BETA 11-10-2012, 07:15 AM
Replies: 9
Views: 4,861
Posted By Sedlex
I made a ship like that, keeping a pod and a...

I made a ship like that, keeping a pod and a self-destruct in my inventory at all times to switch in for emergencies. Lots of fun if you've got the skills to ensure modules load fast enough.
Forum: Drox Operative BETA 11-10-2012, 04:36 AM
Replies: 7
Views: 4,910
Posted By Sedlex
As a Dredmor fan, you should know that some...

As a Dredmor fan, you should know that some things are just not fair :D

I'd say the only problem is that the setup screen doesn't indicate that larger galaxy = harder game. This could just be sorted...
Forum: Drox Operative BETA 11-09-2012, 04:39 PM
Replies: 6
Views: 4,712
Posted By Sedlex
I don't mean to say there's a bug or anything -...

I don't mean to say there's a bug or anything - the missile defense auto-targets missiles just fine.

Here are my issues:

- Target switching: when there are three missiles incoming, the defense...
Forum: Drox Operative BETA 11-09-2012, 04:04 PM
Replies: 6
Views: 4,712
Posted By Sedlex
Anti-missiles *groan*

None of the varieties (beam, flak or missile) working in any way in their current form. Anyone who wants anti-missile can use pretty much any other weapon more efficiently for the same purpose.

I...
Showing results 1 to 25 of 71

 
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