Forum: Zombasite modding
09-12-2016, 06:33 PM
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Replies: 4
Views: 5,794
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Forum: Zombasite modding
09-11-2016, 09:16 PM
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Replies: 4
Views: 5,794
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Forum: Zombasite modding
09-11-2016, 04:46 PM
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Replies: 4
Views: 5,794
Non-hardcore Loner
I'm wondering if it'd be possible to separate loner and hardcore mode? I looked around in the database but couldn't find anything related.
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Forum: Depths of Peril modding
08-19-2014, 07:32 PM
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Replies: 6
Views: 21,833
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Forum: Depths of Peril modding
08-19-2014, 04:28 PM
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Replies: 6
Views: 21,833
No success so far applying the...
No success so far applying the
DamagePerExtraRage 2.0
UseAllRage 1
To spells, but it does work for melee abilities for all the classes.
I've been trying to make Holy Strike increase the players...
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Forum: Depths of Peril modding
08-18-2014, 04:58 PM
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Replies: 6
Views: 21,833
I couldn't find a means to change or set the...
I couldn't find a means to change or set the recruits name, so what I did was make the 4 skills I wanted mandatory and set the wilderness spawn rate so high that the areas were just wall to wall...
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Forum: Depths of Peril modding
08-16-2014, 07:17 PM
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Replies: 6
Views: 21,833
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Forum: Depths of Peril modding
08-15-2014, 05:16 PM
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Replies: 6
Views: 21,833
Custom Recruits
I was wondering if there was a way to force a spawn of, or start a game with a particular NPC?
I know you can edit the avaliable skills in the database001 - NpcArchetypes.gdb, but I was looking to...
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Forum: Zombasite
08-12-2014, 10:07 AM
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Replies: 6
Views: 10,159
Are you going to allow players to mix and match...
Are you going to allow players to mix and match skill trees like you did in Din's Curse?
If so, might I suggest allowing players to make a custom class with an equal number of trees. Perhaps at an...
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Forum: Din's Curse modding
05-08-2013, 11:32 PM
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Replies: 512
Views: 235,204
So for modifying spells we have at our...
So for modifying spells we have at our disposal:
DynamicStatMult -
- SkillDamage
- TotalTime
- PowerRegen
- CriticalHit
- MagicCriticalHit (Difference?)
- CrushingBlow
- MagicCrushingBlow...
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Forum: Din's Curse modding
05-08-2013, 11:08 PM
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Replies: 512
Views: 235,204
StatMultMaxDamage ...
StatMultMaxDamage 5.00
DamageMultLightning 5.00
Neither of these had any effect on the spell Thunderbolt, however " DynamicStatMultSkillDamage " works fine. I can't seem to find another modifier...
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Forum: Din's Curse modding
05-08-2013, 10:58 PM
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Replies: 512
Views: 235,204
I tried adding "...
I tried adding " DynamicStatChangeExtraDamage " to a skill mastery, at 300 just to test, and it had no effect, spells effected were doing the 5-15 instead of the 305-315 they would have if it worked....
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Forum: Din's Curse modding
05-08-2013, 07:21 PM
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Replies: 512
Views: 235,204
You seem to be quite knowledgeable in these...
You seem to be quite knowledgeable in these matters so I'll ask you.
I was wondering what ways were available to change a group of spells statistics? (Through a Mastery styled skill)
I know how to...
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Forum: Din's Curse modding
05-07-2013, 05:37 PM
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Replies: 512
Views: 235,204
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Forum: Din's Curse modding
05-07-2013, 05:04 PM
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Replies: 512
Views: 235,204
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Forum: Din's Curse modding
05-07-2013, 03:48 PM
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Replies: 512
Views: 235,204
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Forum: Din's Curse modding
05-06-2013, 11:16 PM
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Replies: 0
Views: 5,503
Adding a new class?
Is it possible to add a new class without overriding an existing class?
If so how exactly would one do so?
If not, is it possible to add new skill trees without removing or altering the existing...
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