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Search: Posts Made By: jerebaldo1
Forum: Drox Operative BETA 11-22-2012, 03:44 PM
Replies: 18
Views: 16,347
Posted By jerebaldo1
Right, I like Prof Paul's idea most, and I think...

Right, I like Prof Paul's idea most, and I think manual guidance would be the quickest temporary fix if it's take time to code the leading logic. I'll try out the ballistics and see if they can work...
Forum: Drox Operative BETA 11-22-2012, 08:49 AM
Replies: 18
Views: 16,347
Posted By jerebaldo1
Oo; uh oh, I thought they would be aimed like...

Oo; uh oh, I thought they would be aimed like bombs. I suppose they're more or less melee weapons at the moment as hitting most targets will be tricky, otherwise, thanks for giving us a fix for...
Forum: Drox Operative BETA 11-21-2012, 12:16 AM
Replies: 4
Views: 10,111
Posted By jerebaldo1
You bet, I'll pay for that!

You bet, I'll pay for that!
Forum: Drox Operative BETA 11-14-2012, 07:13 PM
Replies: 36
Views: 18,824
Posted By jerebaldo1
Oh right, yes, the "Ancients" or...

Oh right, yes, the "Ancients" or "Zenith" that have seen better days and only number in the handful, but are disproportionately useful towards beating the invaders. I wonder if both are already on...
Forum: Drox Operative BETA 11-14-2012, 11:14 AM
Replies: 36
Views: 18,824
Posted By jerebaldo1
The others are the AI, Spire, Neinzul, Dredmor,...

The others are the AI, Spire, Neinzul, Dredmor, Shakturi, and Antarens. The expansion will add what the second title in a series of 4x space games always adds: the ancient marauder race that comes...
Forum: Drox Operative BETA 11-13-2012, 03:50 AM
Replies: 6
Views: 4,686
Posted By jerebaldo1
Right, agreed, actually an em burst is what I too...

Right, agreed, actually an em burst is what I too use currently.
Forum: Drox Operative BETA 11-09-2012, 08:53 PM
Replies: 9
Views: 4,837
Posted By jerebaldo1
Depending of how difficult it is to code, how...

Depending of how difficult it is to code, how about upon the destruction of a ship with the escape pod, a massive EM nova is released from your ship, stunning for a full 3 seconds and moderately...
Forum: Drox Operative BETA 11-09-2012, 08:46 PM
Replies: 6
Views: 4,686
Posted By jerebaldo1
Lightbulb Agreed, I can't justify giving up a slot for...

Agreed, I can't justify giving up a slot for missile defense. I think that like escape pods, they should increase defense by a moderate amount as well to simulate the counter measures being able to...
Forum: Drox Operative BETA 11-07-2012, 05:57 AM
Replies: 28
Views: 12,813
Posted By jerebaldo1
Thumbs up I came back to try Drox after a month and a...

I came back to try Drox after a month and a half's absence...I must say, it has grown by leaps and bounds from all of the gameplay tweaks. It's incredible actually being able to take down enemy race...
Forum: Drox Operative BETA 09-20-2012, 03:20 PM
Replies: 4
Views: 2,654
Posted By jerebaldo1
Thumbs up Count me in agreement; who loved that aspect of...

Count me in agreement; who loved that aspect of Hellgate London? I know I did...those PROCs were the best I've seen in any ARPG
Forum: Drox Operative BETA 08-13-2012, 11:54 PM
Replies: 5
Views: 2,713
Posted By jerebaldo1
I'm not sure how often this has been tried...

I'm not sure how often this has been tried elsewhere but one way to avoid obsolete stats is to have a function where once a hit/dodge chance caps out at a 100% value, that increasing helm/computer...
Forum: Drox Operative BETA 08-03-2012, 07:54 PM
Replies: 30
Views: 14,782
Posted By jerebaldo1
Cool Woo hoo! Thanks for the pinata patchworks!

Woo hoo! Thanks for the pinata patchworks!
Forum: Drox Operative BETA 07-31-2012, 11:23 PM
Replies: 25
Views: 9,189
Posted By jerebaldo1
It's not that they require tactics per se, it's...

It's not that they require tactics per se, it's that they are so disproportionately dangerous as compared to the others; now if the reward for killing them, in exp and item quality were proportionate...
Forum: Drox Operative BETA 07-31-2012, 08:34 PM
Replies: 25
Views: 9,189
Posted By jerebaldo1
The flamethrower monsters are outsized in power

So I'm level 21 and have the pleasure of encountering the flamethrowing monsters whos name I can't remember. I must say, that those seem disproportionately powerful compared to anything else...
Forum: Drox Operative BETA 07-17-2012, 06:31 PM
Replies: 17
Views: 8,161
Posted By jerebaldo1
Also, being able to select enemies or planets to...

Also, being able to select enemies or planets to see exactly how much shielding/armor/hull they have while fighters are out would be awesome :-).
Forum: Drox Operative BETA 07-16-2012, 11:45 PM
Replies: 11
Views: 3,732
Posted By jerebaldo1
I'm in agreement here too; bumping up the...

I'm in agreement here too; bumping up the availability of power to all builds is crucial towards encouraging more diverse builds. It would just be awesome to have more than 1 heavy weapon be feasible...
Forum: Drox Operative BETA 07-16-2012, 08:26 PM
Replies: 17
Views: 8,161
Posted By jerebaldo1
I'd say that in the immediate term the most...

I'd say that in the immediate term the most important change is to make the fighters inherit the bonuses from the launching ships to give it scaling parity with other weapons. At the same time we...
Forum: Drox Operative BETA 07-08-2012, 12:00 AM
Replies: 4
Views: 1,849
Posted By jerebaldo1
Confirmed; I'd noticed this since 9.05 but forgot...

Confirmed; I'd noticed this since 9.05 but forgot to mention it :-)
Forum: Drox Operative BETA 07-03-2012, 07:31 PM
Replies: 27
Views: 9,618
Posted By jerebaldo1
Awesome, 9.06 released; I'm loving the pace of...

Awesome, 9.06 released; I'm loving the pace of these releases. I'm definitely one in favor of more frequent, smaller patches. And it's also a great practice that you're citing community contributions...
Forum: Drox Operative BETA 07-02-2012, 09:35 PM
Replies: 21
Views: 8,418
Posted By jerebaldo1
I too can confirm this unwinnable state in a...

I too can confirm this unwinnable state in a normal/medium/6 race game; I traipsed all around the galaxy looking for other races, and the 3 others that weren't allied in a love triangle were all...
Forum: Drox Operative BETA 07-01-2012, 04:17 PM
Replies: 36
Views: 15,418
Posted By jerebaldo1
Not a very productive first post, but I just had...

Not a very productive first post, but I just had to ask if anyone else finds the Schistos model amusingly provacative: as if it were designed by Georgia O'Keeffe?
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