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Search: Posts Made By: pnakotus
Forum: Drox Operative BETA 06-21-2012, 05:09 AM
Replies: 26
Views: 12,513
Posted By pnakotus
If you're a mercenary making universal peace is...

If you're a mercenary making universal peace is basically putting yourself out of business. :) It might make sense fluffwise (I have no idea) but it makes the game long and makes the most effective...
Forum: Drox Operative BETA 06-20-2012, 03:57 AM
Replies: 12
Views: 10,654
Posted By pnakotus
Are there any plans to give players more ways to...

Are there any plans to give players more ways to cooperate? Games like EVE go way too far with this sort of thing, but there's scope for Drox coop to be more than whack-a-mole with friends. Simple...
Forum: Drox Operative BETA 06-19-2012, 05:45 PM
Replies: 30
Views: 19,474
Posted By pnakotus
GUI improvements are critical. I might make a...

GUI improvements are critical. I might make a similar 'mock up' for the inventory later, but the colours won't be as improved as in this example.

A little change in a UI goes a long way to reducing...
Forum: Drox Operative BETA 06-19-2012, 05:42 PM
Replies: 16
Views: 9,513
Posted By pnakotus
If the combat issue is that the weapons are an...

If the combat issue is that the weapons are an unsatisfying mix of range and damage, all that matters is the relationship between range, speed, and combat time. In Dins it wasnt that guys were...
Forum: Drox Operative BETA 06-19-2012, 05:35 PM
Replies: 13
Views: 8,111
Posted By pnakotus
Oh, we'll I've never changed the default options,...

Oh, we'll I've never changed the default options, so I must be in small sectors too. There's still 12+ star, which takes ages to fill up. Pacing the early game can still take lessons from 4X games.
Forum: Drox Operative BETA 06-19-2012, 05:34 PM
Replies: 7
Views: 6,551
Posted By pnakotus
I believe the intention is that the systems will...

I believe the intention is that the systems will be cut-throat havens of danger, war, and shenanigans. At that point it would probably be fun to have so much to do/kill/explore/interact with during...
Forum: Drox Operative BETA 06-19-2012, 05:30 PM
Replies: 24
Views: 13,567
Posted By pnakotus
Since all components would do is affect your...

Since all components would do is affect your enemy ship/item sight range, something of clear tactical benefit, I don't see the problem. It worked this way in Space Rangers and it worked this way in...
Forum: Drox Operative BETA 06-19-2012, 05:25 PM
Replies: 4
Views: 3,833
Posted By pnakotus
It's pretty daft you can't buy maps (or be given...

It's pretty daft you can't buy maps (or be given maps) of systems a quest giving faction knows about or lives in. They don't have to be up to date - just knowing where to go at all when you're three...
Forum: Drox Operative BETA 06-19-2012, 05:23 PM
Replies: 13
Views: 8,111
Posted By pnakotus
Right, and on normal settings it isn't, probably...

Right, and on normal settings it isn't, probably because it takes so many hours to fill all the planets. This is why people want to skip expansion phase entirely, or encourage more to happen before...
Forum: Drox Operative BETA 06-19-2012, 05:19 PM
Replies: 7
Views: 6,551
Posted By pnakotus
The teleporter costing money doesn't help. It's...

The teleporter costing money doesn't help. It's not much money, especially compared to the time it saves you, but if the game encourages you to drive through space, there should be something going...
Forum: Drox Operative BETA 06-19-2012, 05:14 PM
Replies: 13
Views: 8,111
Posted By pnakotus
Your average sector has way more planets and...

Your average sector has way more planets and resources than DoP had quests/money/NPCs to hire etc. There's just less competition because any faction can just spread into a new system rather than...
Forum: Drox Operative BETA 06-19-2012, 04:40 AM
Replies: 12
Views: 8,677
Posted By pnakotus
If the minimap showed you these fixed things all...

If the minimap showed you these fixed things all the time after they're found, you wouldn't need to waypoint them.
Forum: Drox Operative BETA 06-19-2012, 04:39 AM
Replies: 19
Views: 11,310
Posted By pnakotus
Maybe the missions should have a minimum player...

Maybe the missions should have a minimum player size, since it's a bit silly a tiny ship can replace a huge colony ship anyway. Larger ships - if races waited to offer these quests - also have less...
Forum: Drox Operative BETA 06-19-2012, 01:34 AM
Replies: 24
Views: 13,567
Posted By pnakotus
Yeah, even if planets were just a...

Yeah, even if planets were just a zero-information dot (rather than a recognised, named and stats-up thing like in SR) it'd help with navigating, help new players, reduce the 10m of driving around to...
Forum: Drox Operative BETA 06-19-2012, 12:09 AM
Replies: 5
Views: 5,415
Posted By pnakotus
Yeah, any list would probably be out of date by...

Yeah, any list would probably be out of date by the time the next huge suggestion thread petered out.
Forum: Drox Operative BETA 06-19-2012, 12:08 AM
Replies: 1
Views: 3,353
Posted By pnakotus
I think more equipment having skills is a way...

I think more equipment having skills is a way around this, as well. If you had more options (and more low-power options, without wasting a slot on a low power weapon) power management would be more...
Forum: Drox Operative BETA 06-19-2012, 12:07 AM
Replies: 19
Views: 10,526
Posted By pnakotus
Even having planets have different attributes,...

Even having planets have different attributes, such that a race might desire a money planet, or a food planet, or whatever, would perhaps create more conflict and competition. Colony rushes are...
Forum: Drox Operative BETA 06-19-2012, 12:02 AM
Replies: 24
Views: 13,567
Posted By pnakotus
In Space Rangers, you can see all...

In Space Rangers, you can see all planets/stars/big things everywhere, but can only detect ships/interesting things/money within your radar range.

Problem = solved.
Forum: Drox Operative BETA 06-18-2012, 06:14 PM
Replies: 7
Views: 5,379
Posted By pnakotus
I don't want to alarm you or anything... But...

I don't want to alarm you or anything...

But they were chests too. :)

Balancing huge space fleets vs one player is a tricky idea, but it is probably best done by simply not deploying fleets until...
Forum: Drox Operative BETA 06-18-2012, 06:10 PM
Replies: 19
Views: 10,526
Posted By pnakotus
Even visually showing things would make the...

Even visually showing things would make the impact of actions clearer; whether wealth indicated by space traffic, or industry indicated by orbital structures, or defence indicated by space laser...
Forum: Drox Operative BETA 06-18-2012, 06:07 PM
Replies: 13
Views: 7,103
Posted By pnakotus
If there's supposed to be a 4X game under the...

If there's supposed to be a 4X game under the hood, maybe you should be ble to spend money or faction to use their revealed map to find things. This might just slow the game down, since grinding...
Forum: Drox Operative BETA 06-18-2012, 05:14 PM
Replies: 19
Views: 10,526
Posted By pnakotus
How complex is the 4X backed for planets and...

How complex is the 4X backed for planets and factions? Is this information ever exposed to the player directly?
Forum: Drox Operative BETA 06-18-2012, 02:31 PM
Replies: 14
Views: 7,194
Posted By pnakotus
Unhappy Would that breakdown work with the current...

Would that breakdown work with the current victory condition (universal peace)? I think the difference between 'save town' or 'destroy other covenants' and 'make everyone pals and/or hunt down...
Forum: Drox Operative BETA 06-18-2012, 06:07 AM
Replies: 7
Views: 5,379
Posted By pnakotus
When I saw one I thought I'd get an option to...

When I saw one I thought I'd get an option to return the ship to its owners for faction. Turns out its just a chest.
Forum: Drox Operative BETA 06-18-2012, 05:29 AM
Replies: 11
Views: 7,441
Posted By pnakotus
The definitely needs to be more clarity at...

The definitely needs to be more clarity at character creation around what you are actually choosing. The fluff about races is nearly irrelevant; you're choosing a look for your ship and 'what you...
Showing results 1 to 25 of 148

 
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