Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Search Forums
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Showing results 1 to 25 of 256
Search took 0.03 seconds.
Search: Posts Made By: ScrObot
Forum: Drox Operative 2 11-16-2021, 04:42 PM
Replies: 3
Views: 284
Posted By ScrObot
That definitely reads a lot more clearly to me! :)

That definitely reads a lot more clearly to me! :)
Forum: Drox Operative 2 11-15-2021, 03:06 PM
Replies: 3
Views: 284
Posted By ScrObot
Those look really nice! My only suggestion would...

Those look really nice! My only suggestion would be to move the shield/armor/structure/engergy icons directly to the left of the bars, not in a separate panel, and also remove the glowiness from them...
Forum: Drox Operative 2 10-22-2021, 07:02 AM
Replies: 4
Views: 526
Posted By ScrObot
The component's normal power load (the power...

The component's normal power load (the power "cost") is 31, but it's only 16 in the race slot -- this means it's consuming less power.

Power plant components (and some others) give you "max power...
Forum: Drox Operative 2 08-17-2021, 07:01 AM
Replies: 1
Views: 1,143
Posted By ScrObot
I started a new game in the latest beta and...

I started a new game in the latest beta and played up to level 24 so far, things are looking a lot more polished! A few items:

Bugs:

Map screen -- When bound to the "tab" key, you cannot switch...
Forum: Drox Operative 2 06-11-2020, 04:50 AM
Replies: 3
Views: 4,477
Posted By ScrObot
A few .801 issues

Consumable item in right click slot, right clicking while it's on cooldown still plays the sound.

Anti-matter fields and the lightning in nebulae flash distractingly when paused.

I went into a...
Forum: Drox Operative 2 06-05-2020, 07:10 AM
Replies: 2
Views: 3,163
Posted By ScrObot
There are options for this in the settings under...

There are options for this in the settings under UI Options:

Thrusters toggle: on
Thruster disengage: off
Thruster cursor: off (if you want to just steer normally with A and D)
Allow basic mouse...
Forum: Drox Operative 2 06-04-2020, 06:01 AM
Replies: 5
Views: 5,294
Posted By ScrObot
Zooming in makes shield/energy/etc bars above...

Zooming in makes shield/energy/etc bars above your ship bigger too, which looks very odd. :)

If we could prevent all system-level modifiers in the starting system if it's below level 2 or something,...
Forum: Drox Operative 2 06-02-2020, 07:33 AM
Replies: 5
Views: 5,294
Posted By ScrObot
Shadow, what's the best way for everyone to get...

Shadow, what's the best way for everyone to get bugs to you? There's this forum, the Steam forums, the Discord server, email... others? Not sure if the overhead of Mantis, Trello, etc. is worth it at...
Forum: Drox Operative 2 05-31-2020, 05:53 AM
Replies: 61
Views: 34,945
Posted By ScrObot
Drox feels awful with the ARPG click-to-move...

Drox feels awful with the ARPG click-to-move setup. There are a few options (Thruster toggle = on, Thruster disengage = off, Thruster cursor = off) that make this work like you'd expect. Though there...
Forum: Drox Operative 2 05-31-2020, 05:45 AM
Replies: 61
Views: 34,945
Posted By ScrObot
A few things that I keep coming back to whilst...

A few things that I keep coming back to whilst waiting for early access:

1. Get rid of the different levels of cargo bays. Make them all the largest size, and let the ship itself dictate how many...
Forum: Drox Operative 2 11-08-2019, 06:52 AM
Replies: 17
Views: 18,403
Posted By ScrObot
I love HuntingU's idea of you controlling a small...

I love HuntingU's idea of you controlling a small "Drox Guild" instead of just one ship. That could be a cool differentiating feature from the original. A lot of people, myself included, really enjoy...
Forum: Drox Operative 2 11-08-2019, 06:38 AM
Replies: 17
Views: 18,403
Posted By ScrObot
This is fantastic news! The depth of Drox is...

This is fantastic news! The depth of Drox is great, but, as noted, it didn't "feel" as good as it could have; it was really a slog flying around a lot of the time, especially early on when you were...
Forum: News/Blog comments 05-31-2018, 05:02 AM
Replies: 16
Views: 28,574
Posted By ScrObot
(Well apparently tonight was essay writing...

(Well apparently tonight was essay writing night.)

We obviously love the dynamic worlds, relationships and randomness that make a Soldak game a Soldak game. But the graphics and asset reuse is...
Forum: Zombasite 12-30-2017, 06:38 AM
Replies: 25
Views: 21,622
Posted By ScrObot
I came across another clan's town that had two...

I came across another clan's town that had two teleport gates spawned nearly on top of each other (just a couple pixels off). In addition, I could not interact with their Bounty Board. Checking their...
Forum: Zombasite modding 12-19-2017, 06:03 AM
Replies: 1
Views: 7,750
Posted By ScrObot
Tested and working fine in the Orc Schism...

Tested and working fine in the Orc Schism expansion! :cool:
Forum: Zombasite modding 12-19-2017, 06:03 AM
Replies: 2
Views: 8,387
Posted By ScrObot
Tested and working fine in the Orc Schism...

Tested and working fine in the Orc Schism expansion! :cool:
Forum: Din's Legacy 11-01-2016, 04:44 AM
Replies: 40
Views: 46,510
Posted By ScrObot
More Zombasite expansion musing: Most of us love...

More Zombasite expansion musing:

Most of us love the different random aspects that Soldak worlds supply. However, there's also a lot that is just way too static. Clan towns are all the same. While...
Forum: Din's Legacy 10-29-2016, 06:24 AM
Replies: 40
Views: 46,510
Posted By ScrObot
As for the Zombasite Expansion, I'll throw some...

As for the Zombasite Expansion, I'll throw some thoughts down here.

What do people seem to clamor for? Deeper clan management aspects, and not the tacked-on variety. (The work/rest/etc. setting, for...
Forum: Din's Legacy 10-29-2016, 05:47 AM
Replies: 40
Views: 46,510
Posted By ScrObot
I'll join the fray with another request for Drox...

I'll join the fray with another request for Drox Operative 2: Even Droxier. :)

One of my biggest problems with Zombasite is how clunky the character movement and combat feel, especially compared to...
Forum: Zombasite 09-07-2016, 03:59 AM
Replies: 2
Views: 5,044
Posted By ScrObot
This is a great observation. There are clearly...

This is a great observation. There are clearly thresholds and breakpoints for these values; I agree that these should be exposed.
Forum: Zombasite 07-03-2016, 05:58 AM
Replies: 403
Views: 246,475
Posted By ScrObot
Thanks for the heads up, I've copied them over...

Thanks for the heads up, I've copied them over there. :cool:

Modding Forum: http://www.soldak.com/forums/forumdisplay.php?f=39
Forum: Zombasite modding 07-03-2016, 05:53 AM
Replies: 1
Views: 7,024
Posted By ScrObot
Cool [MOD] All Bags Are 16 Slot Backpacks

Tired of the limited inventory space, especially in the early game? Wish that the bags that did occasionally drop had more slots? Want to load your stashes up but your tiny hand-me-down bags aren't...
Forum: Zombasite modding 07-03-2016, 05:45 AM
Replies: 2
Views: 8,387
Posted By ScrObot
Cool [MOD] Fast Open and Identify

Identifying and opening things takes a long time, and doesn't add a lot to the game (in my opinion), so how about making those actions lightning fast? I'm also not a fan of paying to have items...
Forum: Zombasite modding 07-03-2016, 05:39 AM
Replies: 1
Views: 7,750
Posted By ScrObot
Cool [MOD] Increased Stack Size - Potions stack to 99

Inventory space is at a premium to begin with, the small stack sizes for potions just adds to that headache...

Here's a small mod that increases the stack size to 99 for potions.

Place the...
Forum: Zombasite 07-01-2016, 05:31 AM
Replies: 403
Views: 246,475
Posted By ScrObot
http://www.soldak.com/forums/showpost.php?p=79180&...

http://www.soldak.com/forums/showpost.php?p=79180&postcount=5

I use a mod to make identifying/opening things really fast, along with making "Identify All" free at the crafting table and vendors...
Showing results 1 to 25 of 256

 
Forum Jump

All times are GMT -4. The time now is 05:32 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright 2007 - 2021 Soldak Entertainment, Inc.