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Red-XIII
Forum:
Invasion of the Ancients
01-08-2015, 04:06 PM
Replies:
23
Items remain equipped and usable even after stat requirements are no longer met.
Views:
35,386
Posted By
Red-XIII
50 points in tactical gives you a lot more than...
50 points in tactical gives you a lot more than 50% damage. It moves you nearly 1/3 of the way through the weapon module progression (assuming that there IS 1/3 of the way left to travel before you...
Forum:
Invasion of the Ancients
01-05-2015, 07:06 PM
Replies:
23
Items remain equipped and usable even after stat requirements are no longer met.
Views:
35,386
Posted By
Red-XIII
This mechanic exploit has been bugging me for a...
This mechanic exploit has been bugging me for a while, though I used to dismiss it as exploit, and was expecting it to be ignorable as any other exploit should be (if not removed, that is).
Now this...
Forum:
Drox Operative game
04-15-2013, 07:17 PM
Replies:
15
[1.008] Peace treaties, repulsor beams, balance
Views:
9,408
Posted By
Red-XIII
I've noticed occasional mismatches between the...
I've noticed occasional mismatches between the visible durability of various protection types. Having seen no notice of types relation in hints though, I found that conclusion doubtful. The deciding...
Forum:
Drox Operative game
04-14-2013, 07:24 PM
Replies:
15
[1.008] Peace treaties, repulsor beams, balance
Views:
9,408
Posted By
Red-XIII
Maybe, but still I like it, and IMHO it's as good...
Maybe, but still I like it, and IMHO it's as good as any other medium module. Besides, stealth is a better candidate for "specializing" shadow's pair than their resistances would be.
Nope, the...
Forum:
Drox Operative game
04-13-2013, 10:28 AM
Replies:
15
[1.008] Peace treaties, repulsor beams, balance
Views:
9,408
Posted By
Red-XIII
Maybe, the latest version I played was...
Maybe, the latest version I played was 1.6.
Still, I'd rather see a race with shields + shields active boost than battery + shields active boost. To me is seems that most dual slot options are out of...
Forum:
Drox Operative game
04-12-2013, 07:01 PM
Replies:
15
[1.008] Peace treaties, repulsor beams, balance
Views:
9,408
Posted By
Red-XIII
Are you sure about your math? Last regen boost I...
Are you sure about your math? Last regen boost I remember was around +50%, which happened back in 1.06 (before the "doubled shield regen boost components effect (Aganazer)" of 1.07 patch) on...
Forum:
Drox Operative game
04-11-2013, 11:26 AM
Replies:
15
[1.008] Peace treaties, repulsor beams, balance
Views:
9,408
Posted By
Red-XIII
Yep, there's a boatload of yellow guns out there,...
Yep, there's a boatload of yellow guns out there, but how strong is the "competition" depends on the actual build. Besides, that's not exactly the point.
There are only 2 things to consider when...
Forum:
Drox Operative game
04-10-2013, 01:05 PM
Replies:
15
[1.008] Peace treaties, repulsor beams, balance
Views:
9,408
Posted By
Red-XIII
1. Brunt AFAIK are one of the aggressive races....
1. Brunt AFAIK are one of the aggressive races. They aren't vengeful, sure, but but they are biggest fans of "bashing". I'm not saying that this is how it should have worked, but you might want to...
Showing results 1 to 8 of 8
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