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Search: Posts Made By: SharpCarlos
Forum: Drox Operative game 05-04-2011, 03:12 PM
Replies: 84
Views: 46,335
Posted By SharpCarlos
I love the idea that I'll be playing an action...

I love the idea that I'll be playing an action RPG... while the AI is playing a strategy game all around me (that I can influence). It really is a logical evolution of the dynamic game concept.
...
Forum: News/Blog comments 11-30-2010, 10:07 PM
Replies: 1,514
Views: 358,808
Posted By SharpCarlos
True. It just SCREAMS "randomly generated...

True. It just SCREAMS "randomly generated name", doesn't it?

One thing I thought would be nice would be to work a random proper noun into that final spot sometimes. So, "Deadly Caverns of Gazuul",...
Forum: News/Blog comments 11-30-2010, 08:46 PM
Replies: 1,514
Views: 358,808
Posted By SharpCarlos
Dungeon Names

Here, I've attached several hundred. I actually had a thousand in the file, but it was bit bigger than the allowed attachment size.

Obviously, I just threw dungeony-sounding words together at...
Forum: Din's Curse game 10-21-2010, 02:40 PM
Replies: 11
Views: 6,131
Posted By SharpCarlos
That sounds so cool. I love stuff that makes a...

That sounds so cool. I love stuff that makes a game seem more like a "living world", and this sounds like it'll add another great layer of unpredictable cause-and-effect to the game.

You're...
Forum: Din's Curse game 08-13-2010, 05:45 PM
Replies: 10
Views: 5,339
Posted By SharpCarlos
I know this has been said before, but holy moly...

I know this has been said before, but holy moly is your post-release support fantastic. I'm stunned every time I see a minor problem get mentioned in the forums and then get fixed in a patch a few...
Forum: Din's Curse game 05-30-2010, 06:28 PM
Replies: 52
Views: 18,104
Posted By SharpCarlos
Well, this is pretty pathetic, and it's the best...

Well, this is pretty pathetic, and it's the best of my two attempts!

Side note: Anybody else get the feeling that the new play modes in patch 1.002 were made with these tournaments in mind? ...
Forum: News/Blog comments 05-25-2010, 03:46 PM
Replies: 16
Views: 9,351
Posted By SharpCarlos
I'm gonna sort of play devil's advocate on this....

I'm gonna sort of play devil's advocate on this. Now, I agree that if it's REALLY a demo (a way to DEMOnstrate the game to people who haven't made up their minds yet), then charging for it makes zero...
Forum: Din's Curse game 05-24-2010, 10:42 PM
Replies: 11
Views: 5,379
Posted By SharpCarlos
Fidgit review.

Nice review of Din's Curse at Tom Chick's Fidgit web site. Well, I guess it's SyFy's Fidgit web site (ack, I hate that name), but it's pretty much Tom Chick's...
Forum: Din's Curse game 05-24-2010, 01:57 PM
Replies: 52
Views: 18,104
Posted By SharpCarlos
Holy moly that's an elaborate scoring system.

Holy moly that's an elaborate scoring system.
Forum: Din's Curse game 05-24-2010, 12:35 PM
Replies: 94
Views: 34,125
Posted By SharpCarlos
Rats, just barely missed the top 5. Congrats to...

Rats, just barely missed the top 5. Congrats to the winners!
Forum: Din's Curse game 05-22-2010, 01:30 PM
Replies: 94
Views: 34,125
Posted By SharpCarlos
Level 19 character, dead.

Gah. Things got dicey during a fight with two bosses. Instead of retreating, I thought I could survive by spamming health potions. I was wrong.

Side note: this was a BLAST. Looking forward to...
Forum: Din's Curse game 05-18-2010, 01:54 PM
Replies: 94
Views: 34,125
Posted By SharpCarlos
Yeah, I think there's lots of ways these...

Yeah, I think there's lots of ways these tournaments could be handled, and they'd all be fun for different reasons. Viper34j's suggestion (no abandoned towns) would be cool. On a similar note, making...
Forum: Din's Curse game 05-17-2010, 11:05 PM
Replies: 94
Views: 34,125
Posted By SharpCarlos
I've cleared two towns, and got my character up...

I've cleared two towns, and got my character up to level 10. I'm one of those players who likes to not juggle a bunch of active skills, so I'm using the Ice Mages' Ice Storm as my go-to attack (area...
Forum: Din's Curse game 05-14-2010, 07:58 PM
Replies: 25
Views: 9,016
Posted By SharpCarlos
Sounds very cool. It'll be fun to face challenges...

Sounds very cool. It'll be fun to face challenges outside my comfort zone, AND be able to compare my successes/failures with others.

Maybe you could consider formally coding something like this...
Forum: Din's Curse BETA 02-11-2010, 06:50 PM
Replies: 8
Views: 2,740
Posted By SharpCarlos
I had it happen the very first time I ran the...

I had it happen the very first time I ran the game (before either of the patches), and it went away immediately when I changed the resolution from the default. It hasn't recurred, and going back into...
Forum: Din's Curse BETA 02-04-2010, 08:26 PM
Replies: 7
Views: 3,060
Posted By SharpCarlos
Unbeatable quest?

I think I've found an unbeatable quest, and it's from Din, so I think it might be a key quest (is that how you know? I'm with the others in another thread who wish the main "save the town" quests...
Forum: Din's Curse BETA 02-03-2010, 11:30 PM
Replies: 7
Views: 3,060
Posted By SharpCarlos
On playing a bit more, I see that my complaint...

On playing a bit more, I see that my complaint about the two-handed sword showing as one-handed was unfounded. It actually looks fine, EXCEPT when I use the particular skill I was using a lot...
Forum: Din's Curse BETA 02-03-2010, 10:19 PM
Replies: 7
Views: 3,060
Posted By SharpCarlos
My First Impressions

Played down to the 5th level of what seems to be a 6 level dungeon. First, some actual bugs:

1) When I started the game, a bunch of text in the title screen (along the bottom, and the bits of text...
Forum: Din's Curse BETA 02-03-2010, 09:35 PM
Replies: 45
Views: 20,264
Posted By SharpCarlos
For now I'm playing a Warrior, focusing mostly on...

For now I'm playing a Warrior, focusing mostly on passive skills (lot of Defender skills so far). I'm basically just trying to play as the simplest character possible, while I get a feel for the...
Forum: News/Blog comments 12-03-2009, 11:33 PM
Replies: 5
Views: 4,376
Posted By SharpCarlos
That sounds so cool. How DO you keep things like...

That sounds so cool.

How DO you keep things like this from breaking the game, though? Seems like every dungeon level would end up being one tough monster who wipes out the rest. Are the monsters...
Forum: News/Blog comments 11-10-2009, 02:06 PM
Replies: 22
Views: 11,410
Posted By SharpCarlos
I'm a huge fan of this kind of thing. I bought...

I'm a huge fan of this kind of thing. I bought into the betas for both Gratuitous Space Battles and Elemental. It's fun to see "behind the curtain", and I think it's great that an indie dev can get...
Forum: Din's Curse game 10-30-2009, 07:11 PM
Replies: 14
Views: 6,313
Posted By SharpCarlos
That sort of sums up what I'm most excited about....

That sort of sums up what I'm most excited about. For me, the perfect game is one where there's no such thing as a "walkthrough". If I can follow a set of written instructions that tell me exactly...
Forum: Din's Curse game 10-08-2009, 03:05 PM
Replies: 20
Views: 14,910
Posted By SharpCarlos
I had kind of thought that the "make the...

I had kind of thought that the "make the random layouts" phase of development wouldn't yield a blog post. I'm glad I was wrong, because the way you're approaching it is really interesting, and sounds...
Forum: Din's Curse game 09-29-2009, 12:23 AM
Replies: 6
Views: 8,318
Posted By SharpCarlos
Sounds really cool. I like the way this and other...

Sounds really cool. I like the way this and other decisions you've made basically give raw numerical advantages to pure classes (gain mana three ways instead of two, more armor/weapon choices, more...
Forum: Din's Curse game 09-26-2009, 01:10 PM
Replies: 5
Views: 5,946
Posted By SharpCarlos
I'm in favor of some sort of final dungeon. It...

I'm in favor of some sort of final dungeon. It seems anticlimactic to be doing "just another dungeon", finish it, and then have something pop up telling me I've achieved my target amount of...
Showing results 1 to 25 of 53

 
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