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Search: Posts Made By: Murphius
Forum: Zombasite modding 09-12-2016, 06:33 PM
Replies: 4
Views: 2,889
Posted By Murphius
That'll teach me for not being up to date.

That'll teach me for not being up to date.
Forum: Zombasite modding 09-11-2016, 09:16 PM
Replies: 4
Views: 2,889
Posted By Murphius
I couldn't find loner, but I did find under...

I couldn't find loner, but I did find under "systems"

LoseConditionNoRecruits 1

And changing that to 0 accomplished more or less the same thing.
Forum: Zombasite modding 09-11-2016, 04:46 PM
Replies: 4
Views: 2,889
Posted By Murphius
Non-hardcore Loner

I'm wondering if it'd be possible to separate loner and hardcore mode? I looked around in the database but couldn't find anything related.
Forum: Depths of Peril modding 08-19-2014, 07:32 PM
Replies: 6
Views: 15,329
Posted By Murphius
That's too bad, I liked the idea of the spell...

That's too bad, I liked the idea of the spell making the next melee attack better.
Forum: Depths of Peril modding 08-19-2014, 04:28 PM
Replies: 6
Views: 15,329
Posted By Murphius
No success so far applying the...

No success so far applying the

DamagePerExtraRage 2.0
UseAllRage 1

To spells, but it does work for melee abilities for all the classes.

I've been trying to make Holy Strike increase the players...
Forum: Depths of Peril modding 08-18-2014, 04:58 PM
Replies: 6
Views: 15,329
Posted By Murphius
I couldn't find a means to change or set the...

I couldn't find a means to change or set the recruits name, so what I did was make the 4 skills I wanted mandatory and set the wilderness spawn rate so high that the areas were just wall to wall...
Forum: Depths of Peril modding 08-16-2014, 07:17 PM
Replies: 6
Views: 15,329
Posted By Murphius
Not on the same topic, but I'm trying to make the...

Not on the same topic, but I'm trying to make the priests spell Holy Symbol use all of the priests faith for bonus damage per faith. But I can't seem to get it to go through.


I found...
Forum: Depths of Peril modding 08-15-2014, 05:16 PM
Replies: 6
Views: 15,329
Posted By Murphius
Custom Recruits

I was wondering if there was a way to force a spawn of, or start a game with a particular NPC?

I know you can edit the avaliable skills in the database001 - NpcArchetypes.gdb, but I was looking to...
Forum: Zombasite 08-12-2014, 10:07 AM
Replies: 6
Views: 6,361
Posted By Murphius
Are you going to allow players to mix and match...

Are you going to allow players to mix and match skill trees like you did in Din's Curse?

If so, might I suggest allowing players to make a custom class with an equal number of trees. Perhaps at an...
Forum: Din's Curse modding 05-08-2013, 11:32 PM
Replies: 512
Views: 140,113
Posted By Murphius
So for modifying spells we have at our...

So for modifying spells we have at our disposal:

DynamicStatMult -
- SkillDamage
- TotalTime
- PowerRegen
- CriticalHit
- MagicCriticalHit (Difference?)
- CrushingBlow
- MagicCrushingBlow...
Forum: Din's Curse modding 05-08-2013, 11:08 PM
Replies: 512
Views: 140,113
Posted By Murphius
StatMultMaxDamage ...

StatMultMaxDamage 5.00
DamageMultLightning 5.00

Neither of these had any effect on the spell Thunderbolt, however " DynamicStatMultSkillDamage " works fine. I can't seem to find another modifier...
Forum: Din's Curse modding 05-08-2013, 10:58 PM
Replies: 512
Views: 140,113
Posted By Murphius
I tried adding "...

I tried adding " DynamicStatChangeExtraDamage " to a skill mastery, at 300 just to test, and it had no effect, spells effected were doing the 5-15 instead of the 305-315 they would have if it worked....
Forum: Din's Curse modding 05-08-2013, 07:21 PM
Replies: 512
Views: 140,113
Posted By Murphius
You seem to be quite knowledgeable in these...

You seem to be quite knowledgeable in these matters so I'll ask you.

I was wondering what ways were available to change a group of spells statistics? (Through a Mastery styled skill)

I know how to...
Forum: Din's Curse modding 05-07-2013, 05:37 PM
Replies: 512
Views: 140,113
Posted By Murphius
Okay. Thanks for the information.

Okay. Thanks for the information.
Forum: Din's Curse modding 05-07-2013, 05:04 PM
Replies: 512
Views: 140,113
Posted By Murphius
Thanks. Is there a way to combine this with a...

Thanks. Is there a way to combine this with a bonus to monster level per skill level? For example monster level = player level + 1 per skill level?
Forum: Din's Curse modding 05-07-2013, 03:48 PM
Replies: 512
Views: 140,113
Posted By Murphius
How did you manage to make the summoned creatures...

How did you manage to make the summoned creatures (pets) level based on the players level?
Forum: Din's Curse modding 05-06-2013, 11:16 PM
Replies: 0
Views: 3,551
Posted By Murphius
Adding a new class?

Is it possible to add a new class without overriding an existing class?

If so how exactly would one do so?

If not, is it possible to add new skill trees without removing or altering the existing...
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