Forum: Drox Operative modding
03-15-2013, 07:56 PM
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Replies: 9
Views: 10,291
Is this not similar to the incomprehensible...
Is this not similar to the incomprehensible mystery of boars not having spleens or bears not having intestines? Cause I'm blaming aliens for that and ... wait these are aliens. Mystery solved?
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Forum: Drox Operative BETA
10-15-2012, 02:14 PM
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Replies: 2
Views: 5,178
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Forum: Drox Operative BETA
10-03-2012, 01:56 PM
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Replies: 57
Views: 34,002
The problem is that smaller ships aren't really...
The problem is that smaller ships aren't really remotely capable compared to larger ships. Yes, larger ships have the issue of needing more crew, but all the additional slots that they get more than...
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Forum: Drox Operative BETA
10-03-2012, 01:47 PM
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Replies: 10
Views: 9,615
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Forum: Drox Operative BETA
10-01-2012, 07:39 PM
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Replies: 10
Views: 9,615
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Forum: Drox Operative BETA
09-25-2012, 07:09 PM
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Replies: 4
Views: 5,427
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Forum: Drox Operative BETA
09-18-2012, 01:01 PM
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Replies: 4
Views: 4,301
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Forum: Drox Operative BETA
08-17-2012, 01:00 PM
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Replies: 18
Views: 10,117
Tech, in general, is of marginal use at best...
Tech, in general, is of marginal use at best anyways. Most races have blown by a good 75% of the tech stuff you pick up so they end up being useless most of the time. More over, the races place next...
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Forum: Drox Operative BETA
08-02-2012, 01:07 PM
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Replies: 22
Views: 12,880
I still say the answer is to have energy-regen...
I still say the answer is to have energy-regen spill over into shield regen when your energy supply is filled up. It minimizes the combat effects of shield regen because you'd have to stop shooting...
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Forum: Drox Operative BETA
08-01-2012, 02:07 PM
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Replies: 15
Views: 14,362
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Forum: Drox Operative BETA
07-31-2012, 01:02 PM
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Replies: 4
Views: 6,067
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Forum: Drox Operative BETA
07-30-2012, 05:42 PM
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Replies: 9
Views: 8,363
That's because there's nothing specifically...
That's because there's nothing specifically interesting, challenging, or really even *different* about them. They're just the same ships that take extra shots to bring down. They use all the same...
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Forum: Drox Operative BETA
07-27-2012, 01:36 PM
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Replies: 9
Views: 8,363
Is it wrong that I kind of want these kinds of...
Is it wrong that I kind of want these kinds of ships to show up? I...kind of miss the old side-scrolling arcade-shooter type bosses. They'd be kind of fun to have show up randomly in sectors (one...
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Forum: Drox Operative BETA
07-27-2012, 01:32 PM
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Replies: 22
Views: 12,880
No, what you do is feed excess energy...
No, what you do is feed excess energy regeneration into shields. It's largely a non-factor in combat because you'll be using that energy to fire weapons and use sub-systems.
I hesitate to give exact...
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Forum: Drox Operative BETA
07-24-2012, 02:12 PM
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Replies: 17
Views: 45,036
I'd have to go back and check the different...
I'd have to go back and check the different versions of Flak weapons, but your changes to them up till now don't appear to be universal. One or two varieties don't have the sub-text denoting that...
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Forum: Drox Operative BETA
07-23-2012, 07:30 PM
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Replies: 10
Views: 7,681
Heavy armor has a scaling problem. The average...
Heavy armor has a scaling problem. The average heavy armor is only 25-30% better than a similar level medium one. They simply don't do enough to justify the more useful component slot. Minimum, a...
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Forum: Drox Operative BETA
07-23-2012, 07:26 PM
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Replies: 17
Views: 45,036
You'd trigger them just like a regular weapon,...
You'd trigger them just like a regular weapon, but the direction the arc is fired at is determined by where your mouse is.
You'd "aim" them with the mouse, a fire them just like any other weapon.
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Forum: Drox Operative BETA
07-23-2012, 06:48 PM
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Replies: 5
Views: 5,401
You know, Fluffybot, that there's a small...
You know, Fluffybot, that there's a small component, Emergency Shield Booster, that far outstrips virtually any other "health" source available in the game. You don't even need to stack lots of them...
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Forum: Drox Operative BETA
07-23-2012, 06:38 PM
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Replies: 17
Views: 45,036
It should automatically target missiles, by...
It should automatically target missiles, by proximity. You should have to manually fire them (press the button) but the nothing else should be required of you to get them to do their jobs.
But then...
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Forum: Drox Operative BETA
07-23-2012, 06:24 PM
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Replies: 10
Views: 7,681
Keep a handful of emergency shield boosters on...
Keep a handful of emergency shield boosters on hand. I kept over a half-dozen of them on one ship and just rotated them in as needed. The equivalent amount of "shield regen per second" they gave was...
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Forum: Drox Operative BETA
07-23-2012, 01:47 PM
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Replies: 16
Views: 11,960
It would be an interesting change to the...
It would be an interesting change to the otherwise largely useless EMP weapons if they could either temporarily disable or completely remove any active missiles or mines in range. I'm leaning towards...
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Forum: Drox Operative BETA
07-23-2012, 01:41 PM
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Replies: 5
Views: 4,133
Command as a secondary *finite* pool of...
Command as a secondary *finite* pool of pseudo-stats?
Let's say your ship has 100 command.
So you've got a laser that takes 8 more tactical points than you'v got points for. It'll draw the excess...
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Forum: Drox Operative BETA
07-20-2012, 12:58 PM
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Replies: 5
Views: 4,100
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Forum: Drox Operative BETA
07-19-2012, 05:27 PM
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Replies: 3
Views: 3,483
The general consensus is that Fringe and Brunt...
The general consensus is that Fringe and Brunt (who both come with high-value heavy component slots; powerplant and missiles respectively) are the best races overall. I would argue that Fringe is the...
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Forum: Drox Operative BETA
07-18-2012, 07:26 PM
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Replies: 17
Views: 12,413
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