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Search: Posts Made By: scragar
Forum: Din's Curse game 01-09-2010, 03:57 PM
Replies: 33
Views: 31,890
Posted By scragar
indie as in independent producer. Crysis...

indie as in independent producer.

Crysis graphics are overrated anyway, once you get playing the game you don't notice the bad graphics unless there is a significant shift, and Soldak is incredibly...
Forum: Din's Curse game 01-08-2010, 12:52 PM
Replies: 33
Views: 31,890
Posted By scragar
I think having that would either lead to cases...

I think having that would either lead to cases where the third speciality is swapped around repeatedly to keep it upgraded, or allowed any number of specialities and you wind up with players who have...
Forum: News/Blog comments 01-05-2010, 04:01 AM
Replies: 9
Views: 9,322
Posted By scragar
Ooh, that'd be really cool.

Ooh, that'd be really cool.
Forum: Depths of Peril modding 12-28-2009, 07:23 PM
Replies: 6
Views: 7,409
Posted By scragar
MaxPower -1 PowerStart -1 Because you set the...

MaxPower -1
PowerStart -1
Because you set the initial power to -1?
Forum: Miscellaneous 12-25-2009, 03:57 PM
Replies: 6
Views: 5,939
Posted By scragar
Merry Christmas

The title says it all, hope you all have had a nice day.
Forum: Din's Curse game 12-03-2009, 01:51 AM
Replies: 16
Views: 13,994
Posted By scragar
I think that would be easily countered by having...

I think that would be easily countered by having a wait between certain things, perhaps a delay between transformations, or a cool down period after abilities to transform again, or better still, a...
Forum: Din's Curse game 12-02-2009, 02:42 PM
Replies: 16
Views: 13,994
Posted By scragar
I would probably have to see shape changing in...

I would probably have to see shape changing in action to understand how it works fully, but wouldn't it be nice to have multiple shape changes for different purposes? Maybe one brute force attacker,...
Forum: Din's Curse game 11-28-2009, 08:26 AM
Replies: 12
Views: 9,709
Posted By scragar
I have played only one game that does identifying...

I have played only one game that does identifying items well, nethack, when it's done badly the effects can range from inconvenience, to seriously detrimental to gameplay.

I wouldn't want to see...
Forum: Din's Curse game 11-28-2009, 08:20 AM
Replies: 25
Views: 16,530
Posted By scragar
I'm with the other people on the mouse wheel not...

I'm with the other people on the mouse wheel not controling zoom level, the only times I ever changed the zoom level was after accidentally changing it during play.
Zoom level initially sounds like a...
Forum: Depths of Peril strategy/tactics 11-26-2009, 01:40 PM
Replies: 2
Views: 6,968
Posted By scragar
Right click to select a target. This works for...

Right click to select a target. This works for allies as well, so you can click them without the chat box appearing.
Forum: Din's Curse game 11-21-2009, 12:15 PM
Replies: 24
Views: 20,428
Posted By scragar
Make it so that the negatives are based on a...

Make it so that the negatives are based on a probability and the creature fights with you, not being able to see if you have the negative as well is a good idea, if there's a creature fighting with...
Forum: Depths of Peril game 11-09-2009, 09:56 AM
Replies: 12
Views: 6,882
Posted By scragar
Quoted to make it look and read better(hard to...

Quoted to make it look and read better(hard to read it very well without code tags around the chunks, while I was at it I fixed the spelling errors. Hope you don't mind.). I don't have a solution :(
Forum: Din's Curse game 11-06-2009, 01:53 PM
Replies: 7
Views: 8,324
Posted By scragar
Personally I think this would be really cool, but...

Personally I think this would be really cool, but other than online I don't have anyone I could share the codes with.
Some of the worms games had this, you copied a 6 or 7 character code, and the...
Forum: Depths of Peril game 11-05-2009, 11:24 AM
Replies: 4
Views: 4,169
Posted By scragar
As far as I understand the assets file it changes...

As far as I understand the assets file it changes at regular intervals provided you aren't stood too close to the vendors in question.
Forum: Din's Curse game 10-30-2009, 05:10 PM
Replies: 2
Views: 6,521
Posted By scragar
Quick thought on mods

Could there be an easy way to turn mods on or off without having to move them around? I really wouldn't mind restarting the game after changing the mods for them to take effect, but having to close...
Forum: News/Blog comments 10-26-2009, 03:56 AM
Replies: 22
Views: 25,235
Posted By scragar
Yeah, the whole flying into a sun thing annoyed...

Yeah, the whole flying into a sun thing annoyed me, there is no resistance in space, to slow down consumes energy, so why did the ship drop out of faster than light travel and coast at such a slow...
Forum: Din's Curse game 10-12-2009, 01:53 PM
Replies: 33
Views: 31,183
Posted By scragar
How about having the wars between gods be fought...

How about having the wars between gods be fought by mortals.

I don't know if you've ever read The Ellimist Chronicles(I read almost all the animorphs books as a kid :p), but the two strongest...
Forum: News/Blog comments 10-09-2009, 10:22 AM
Replies: 18
Views: 13,522
Posted By scragar
Have you yet considered breaking up the...

Have you yet considered breaking up the chronology of your story to let you do both? Sort of like what SGU did, you include action to keep the players in suspense and reading, and throw in the back...
Forum: News/Blog comments 10-07-2009, 09:38 PM
Replies: 22
Views: 25,235
Posted By scragar
The ships in hyperspace, I think that violates...

The ships in hyperspace, I think that violates about 10 laws of the stargates on it's own :p
Forum: Din's Curse game 10-06-2009, 08:08 PM
Replies: 40
Views: 70,641
Posted By scragar
TBH you don't need to worry about the different...

TBH you don't need to worry about the different builds all that much, they pretty much take care of themselves by having dependencies, if you can make the executable and the files it needs to go with...
Forum: Din's Curse game 10-05-2009, 05:33 PM
Replies: 40
Views: 70,641
Posted By scragar
Shadow, have you tried compiling it on linux...

Shadow, have you tried compiling it on linux yourself?

Just wondering, if it works on OSX then unless you've got some OS specific libraries in place it should compile just fine.
Forum: News/Blog comments 10-05-2009, 05:31 PM
Replies: 22
Views: 25,235
Posted By scragar
1: They didn't know what they had in terms of...

1: They didn't know what they had in terms of resources to build anything of, they were still sorting out the supplies, other than the fact that it looked like it was just pushing a single button to...
Forum: News/Blog comments 10-02-2009, 04:52 PM
Replies: 18
Views: 13,522
Posted By scragar
Would you please explain no 2? What's unbalanced...

Would you please explain no 2? What's unbalanced in the book?
Forum: Depths of Peril game 10-02-2009, 11:18 AM
Replies: 2
Views: 3,796
Posted By scragar
The need for the key got removed in one of the...

The need for the key got removed in one of the patches, 1.5 I think.

I ran into the same issue myself when I forgot my key, Shadow just told me to update it with the patch, it's all good.
Forum: Miscellaneous 10-02-2009, 11:17 AM
Replies: 6
Views: 6,308
Posted By scragar
Samurai kills zombie, orc kills elvis, orc kills...

Samurai kills zombie, orc kills elvis, orc kills samurai.

Orc wins.
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