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Search: Posts Made By: LostSoul
Forum: Drox Operative modding 03-15-2013, 07:56 PM
Replies: 9
Views: 3,769
Posted By LostSoul
Is this not similar to the incomprehensible...

Is this not similar to the incomprehensible mystery of boars not having spleens or bears not having intestines? Cause I'm blaming aliens for that and ... wait these are aliens. Mystery solved?
Forum: Drox Operative BETA 10-15-2012, 02:14 PM
Replies: 2
Views: 1,813
Posted By LostSoul
For my part, I think higher quality items in this...

For my part, I think higher quality items in this game are greatly over-valued. They're often weaker than other available counterparts (and in that same spectrum, quite often much weaker), and the...
Forum: Drox Operative BETA 10-03-2012, 01:56 PM
Replies: 57
Views: 10,756
Posted By LostSoul
The problem is that smaller ships aren't really...

The problem is that smaller ships aren't really remotely capable compared to larger ships. Yes, larger ships have the issue of needing more crew, but all the additional slots that they get more than...
Forum: Drox Operative BETA 10-03-2012, 01:47 PM
Replies: 10
Views: 3,157
Posted By LostSoul
Actual flak systems are used as an area of denial...

Actual flak systems are used as an area of denial weaponry. They'd be the space-born equivalent of carpet-bombing an area around your ship to prevent any ordinance (or small craft) from passing...
Forum: Drox Operative BETA 10-01-2012, 07:39 PM
Replies: 10
Views: 3,157
Posted By LostSoul
Having not tried them recently (I gave up on them...

Having not tried them recently (I gave up on them entirely), I can confirm that they most certainly required direct targeting the last time I tried using one. The ideal missile defense weapon (and...
Forum: Drox Operative BETA 09-25-2012, 07:09 PM
Replies: 4
Views: 1,668
Posted By LostSoul
Considering how extremely limited and specific...

Considering how extremely limited and specific race slots are, they should not be included in the tally at all.
Forum: Drox Operative BETA 09-18-2012, 01:01 PM
Replies: 4
Views: 1,492
Posted By LostSoul
Mostly I agree that, at least as far as weapons...

Mostly I agree that, at least as far as weapons goes, the special properties for higher quality items leave a lot to be desired. Especially when you consider that those properties *cost* you...
Forum: Drox Operative BETA 08-17-2012, 01:00 PM
Replies: 18
Views: 3,067
Posted By LostSoul
Tech, in general, is of marginal use at best...

Tech, in general, is of marginal use at best anyways. Most races have blown by a good 75% of the tech stuff you pick up so they end up being useless most of the time. More over, the races place next...
Forum: Drox Operative BETA 08-02-2012, 01:07 PM
Replies: 22
Views: 4,601
Posted By LostSoul
I still say the answer is to have energy-regen...

I still say the answer is to have energy-regen spill over into shield regen when your energy supply is filled up. It minimizes the combat effects of shield regen because you'd have to stop shooting...
Forum: Drox Operative BETA 08-01-2012, 02:07 PM
Replies: 15
Views: 5,200
Posted By LostSoul
In general, after thinking about it for a while,...

In general, after thinking about it for a while, I would prefer the OP's idea for bays and secondary support ships. Each bay should be just one ship, but that one ship is the equivalent in damage and...
Forum: Drox Operative BETA 07-31-2012, 01:02 PM
Replies: 4
Views: 2,207
Posted By LostSoul
Game Speed is already a setting available when...

Game Speed is already a setting available when you start a sector.
Forum: Drox Operative BETA 07-30-2012, 05:42 PM
Replies: 9
Views: 2,912
Posted By LostSoul
That's because there's nothing specifically...

That's because there's nothing specifically interesting, challenging, or really even *different* about them. They're just the same ships that take extra shots to bring down. They use all the same...
Forum: Drox Operative BETA 07-27-2012, 01:36 PM
Replies: 9
Views: 2,912
Posted By LostSoul
Is it wrong that I kind of want these kinds of...

Is it wrong that I kind of want these kinds of ships to show up? I...kind of miss the old side-scrolling arcade-shooter type bosses. They'd be kind of fun to have show up randomly in sectors (one...
Forum: Drox Operative BETA 07-27-2012, 01:32 PM
Replies: 22
Views: 4,601
Posted By LostSoul
No, what you do is feed excess energy...

No, what you do is feed excess energy regeneration into shields. It's largely a non-factor in combat because you'll be using that energy to fire weapons and use sub-systems.

I hesitate to give exact...
Forum: Drox Operative BETA 07-24-2012, 02:12 PM
Replies: 17
Views: 21,547
Posted By LostSoul
I'd have to go back and check the different...

I'd have to go back and check the different versions of Flak weapons, but your changes to them up till now don't appear to be universal. One or two varieties don't have the sub-text denoting that...
Forum: Drox Operative BETA 07-23-2012, 07:30 PM
Replies: 10
Views: 2,958
Posted By LostSoul
Heavy armor has a scaling problem. The average...

Heavy armor has a scaling problem. The average heavy armor is only 25-30% better than a similar level medium one. They simply don't do enough to justify the more useful component slot. Minimum, a...
Forum: Drox Operative BETA 07-23-2012, 07:26 PM
Replies: 17
Views: 21,547
Posted By LostSoul
You'd trigger them just like a regular weapon,...

You'd trigger them just like a regular weapon, but the direction the arc is fired at is determined by where your mouse is.

You'd "aim" them with the mouse, a fire them just like any other weapon.
Forum: Drox Operative BETA 07-23-2012, 06:48 PM
Replies: 5
Views: 1,605
Posted By LostSoul
You know, Fluffybot, that there's a small...

You know, Fluffybot, that there's a small component, Emergency Shield Booster, that far outstrips virtually any other "health" source available in the game. You don't even need to stack lots of them...
Forum: Drox Operative BETA 07-23-2012, 06:38 PM
Replies: 17
Views: 21,547
Posted By LostSoul
It should automatically target missiles, by...

It should automatically target missiles, by proximity. You should have to manually fire them (press the button) but the nothing else should be required of you to get them to do their jobs.

But then...
Forum: Drox Operative BETA 07-23-2012, 06:24 PM
Replies: 10
Views: 2,958
Posted By LostSoul
Keep a handful of emergency shield boosters on...

Keep a handful of emergency shield boosters on hand. I kept over a half-dozen of them on one ship and just rotated them in as needed. The equivalent amount of "shield regen per second" they gave was...
Forum: Drox Operative BETA 07-23-2012, 01:47 PM
Replies: 16
Views: 4,071
Posted By LostSoul
It would be an interesting change to the...

It would be an interesting change to the otherwise largely useless EMP weapons if they could either temporarily disable or completely remove any active missiles or mines in range. I'm leaning towards...
Forum: Drox Operative BETA 07-23-2012, 01:41 PM
Replies: 5
Views: 1,466
Posted By LostSoul
Command as a secondary *finite* pool of...

Command as a secondary *finite* pool of pseudo-stats?

Let's say your ship has 100 command.

So you've got a laser that takes 8 more tactical points than you'v got points for. It'll draw the excess...
Forum: Drox Operative BETA 07-20-2012, 12:58 PM
Replies: 5
Views: 1,433
Posted By LostSoul
I've noticed that brunt and drakk really don't...

I've noticed that brunt and drakk really don't get along...
Forum: Drox Operative BETA 07-19-2012, 05:27 PM
Replies: 3
Views: 1,176
Posted By LostSoul
The general consensus is that Fringe and Brunt...

The general consensus is that Fringe and Brunt (who both come with high-value heavy component slots; powerplant and missiles respectively) are the best races overall. I would argue that Fringe is the...
Forum: Drox Operative BETA 07-18-2012, 07:26 PM
Replies: 17
Views: 4,753
Posted By LostSoul
Because it makes your participation in a military...

Because it makes your participation in a military victory nil. At level 30 I *cannot* stand up to a Flagship or Titan. Not one, let alone the several defending any given planet. "Wait and attack with...
Showing results 1 to 25 of 104

 
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