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Search: Posts Made By: Lyranaar
Forum: Drox Operative bugs 08-24-2013, 06:46 PM
Replies: 5
Views: 3,571
Posted By Lyranaar
Mail with 3 logs is sent to support. Hope it...

Mail with 3 logs is sent to support. Hope it helps.

- Lyranaar
Forum: Drox Operative bugs 08-21-2013, 07:45 AM
Replies: 5
Views: 3,571
Posted By Lyranaar
We, too, have the long loading times in...

We, too, have the long loading times in Multiplayergames over LAN. Also no problems in a new Galaxy, the longer the play time in it is or the busier it has been, the bigger problems seem to be when...
Forum: Drox Operative BETA 06-29-2012, 05:18 AM
Replies: 33
Views: 18,634
Posted By Lyranaar
Good stuff Chumpy! I agree, let's get the player...

Good stuff Chumpy! I agree, let's get the player really more involved. That would make the underlying mechanics shine. Everyone gets grumpy, so just make sure you wipe everyone else is just too...
Forum: Drox Operative BETA 06-27-2012, 07:01 PM
Replies: 33
Views: 18,634
Posted By Lyranaar
Thanks a lot for the patch! Some very quick...

Thanks a lot for the patch!

Some very quick thoughts on the new win condition though:
I'm very unsure if that really brings out the strong points of the game. E.g. the specialties of the Dryads are...
Forum: Drox Operative BETA 06-25-2012, 09:02 AM
Replies: 25
Views: 12,146
Posted By Lyranaar
You, know, such things happen to all of us after...

You, know, such things happen to all of us after a long time lonely in space... :)

Sorry, couldn't help it. :) But I asked myself this at one time.
Forum: Drox Operative BETA 06-23-2012, 05:50 PM
Replies: 27
Views: 15,219
Posted By Lyranaar
First of all thanks a lot for your hard work and...

First of all thanks a lot for your hard work and bringing a new patch so fast!

After some hours of testing in multiplayer there seem to be some problems with this build for us.

The "all-human-bug"...
Forum: Drox Operative BETA 06-20-2012, 12:18 PM
Replies: 12
Views: 7,287
Posted By Lyranaar
<Cortex voice> It's nothing. </Cortex...

<Cortex voice> It's nothing. </Cortex voice> :)
Forum: Drox Operative BETA 06-20-2012, 12:17 PM
Replies: 12
Views: 7,287
Posted By Lyranaar
Some smaller issues some gallery attached: A...

Some smaller issues some gallery attached:

A monster gave actually a quest. The questlog seemed surprised as well as the player telling: (QuestOptionalShort) as questgiver.

Enemy mines suddenly got...
Forum: Drox Operative BETA 06-20-2012, 12:00 PM
Replies: 14
Views: 5,497
Posted By Lyranaar
Could it be that paradise planets are rated too...

Could it be that paradise planets are rated too high (at least in some cases)?

Perhaps they could ask a competent Drox to clear a way for their colony ship (Quest). Actually that's what in some...
Forum: Drox Operative BETA 06-20-2012, 08:03 AM
Replies: 14
Views: 5,497
Posted By Lyranaar
How well races perform in a play (beside true...

How well races perform in a play (beside true strength or weakness) strongly seems to rely on some "random" factors.

If you early in game trade a very good planet to a race in a far off sector they...
Forum: Drox Operative BETA 06-20-2012, 07:57 AM
Replies: 5
Views: 5,079
Posted By Lyranaar
I agree, the points are scarce. You can keep...

I agree, the points are scarce. You can keep structure and computer low if you go all out for shields. Else you need great crew or an atmospheric converter (?) that boosts stats but takes a medium...
Forum: Drox Operative BETA 06-20-2012, 07:52 AM
Replies: 6
Views: 3,219
Posted By Lyranaar
I think it's an awesome idea. Perhaps even some...

I think it's an awesome idea. Perhaps even some of the code from DoP is usuable for this.

The Flagships could go and protect planets and review critical operations. They could be a great hook for...
Forum: Drox Operative BETA 06-20-2012, 05:01 AM
Replies: 12
Views: 6,842
Posted By Lyranaar
You can see them on the big (system)map (green...

You can see them on the big (system)map (green dot), but usually your radar range is too small to see them on the minimap.

The problem is you need to check the system map every time when the player...
Forum: Drox Operative BETA 06-20-2012, 04:33 AM
Replies: 12
Views: 6,842
Posted By Lyranaar
We are giving Drox a multiplayer go (LAN, 2...

We are giving Drox a multiplayer go (LAN, 2 players) since first day of beta.

On the screen you see indeed some minor stuttering when watching the other ship. This is true for us at both players...
Forum: Drox Operative BETA 06-19-2012, 02:57 PM
Replies: 19
Views: 6,494
Posted By Lyranaar
It would be great the see/get informed more what...

It would be great the see/get informed more what the races on the planet are doing or which problems they have. Making the 4X game they are playing more visible to the player.

This would make the...
Forum: Drox Operative BETA 06-19-2012, 02:46 PM
Replies: 5
Views: 3,119
Posted By Lyranaar
This explains the impression we had. Here some...

This explains the impression we had. Here some thoughts to this:

We had some systems in which many races started in one sector while one or two races could expand in their own starting areas....
Forum: Drox Operative BETA 06-19-2012, 07:33 AM
Replies: 44
Views: 18,446
Posted By Lyranaar
Ok, two factions collide about this one....

Ok, two factions collide about this one. :)

Perhaps adding the setting for "pure toggling" W and the "nervous toggling" having it true W/S (if hit it stays, but hitting it repeatedly doesn't ruin...
Forum: Drox Operative BETA 06-19-2012, 07:27 AM
Replies: 21
Views: 7,654
Posted By Lyranaar
I think the idea of a crew quarter module is...

I think the idea of a crew quarter module is great.

Why not add a slot for crew quarters. In this you can place a "bag" for crew that holds only crew. Later on you can find/buy bigger crew quarters...
Forum: Drox Operative BETA 06-19-2012, 05:08 AM
Replies: 24
Views: 8,857
Posted By Lyranaar
I agree, removing fog in every system gets...

I agree, removing fog in every system gets repetetive after a time. The SR version could quicken the starting pace of the game. In addition that way it would be easier to contact other races quicker...
Forum: Drox Operative BETA 06-18-2012, 06:04 AM
Replies: 21
Views: 7,654
Posted By Lyranaar
I agree! In addition it would be great if the...

I agree!

In addition it would be great if the Crew would be more "individual". That might be possible by giving them some smaller additional features depending on race and change. This could be an...
Forum: Drox Operative BETA 06-18-2012, 05:55 AM
Replies: 44
Views: 18,446
Posted By Lyranaar
I agree, in intense combat (with mines and...

I agree, in intense combat (with mines and rockets) I often forget now whether I started the engine or not. As pressing W again kills the momentum this can be quite deadly.

I really would like to...
Forum: Drox Operative BETA 06-17-2012, 01:02 PM
Replies: 3
Views: 2,731
Posted By Lyranaar
Would there perhaps be the chance to change that...

Would there perhaps be the chance to change that at a later time?

The last singleplayer map and the last multiplayer map are both often used scenarios.
Perhaps ONE multiplayermap and ONE...
Forum: Drox Operative BETA 06-17-2012, 12:55 PM
Replies: 44
Views: 18,446
Posted By Lyranaar
Thumbs up Wow! Thanks a lot! The changes sound great!...

Wow! Thanks a lot!

The changes sound great! Good thing we just finished a game. :)
Forum: Drox Operative BETA 06-17-2012, 11:20 AM
Replies: 60
Views: 25,779
Posted By Lyranaar
The "all-human-on-client bug" just...

The "all-human-on-client bug" just occurred again. This time the Utopians posed as human. ;)

It seems to be happening when starting a game right out of a won game without ending/restarting etc....
Forum: Drox Operative BETA 06-17-2012, 07:36 AM
Replies: 39
Views: 13,783
Posted By Lyranaar
Just a quick question in addition: Which controls...

Just a quick question in addition: Which controls do you use? Which speed does your ship have?
I found the playing experience changed for me drastically (to the positive) after having max speed and...
Showing results 1 to 25 of 75

 
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