Forum: Drox Operative game
12-30-2012, 08:56 AM
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Replies: 134
Views: 66,528
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Forum: Drox Operative game
12-21-2012, 03:54 PM
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Replies: 1
Views: 4,302
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Forum: Drox Operative game
12-21-2012, 02:53 PM
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Replies: 1
Views: 4,302
EMP Weapon
Is there a reason why the PBAoE weapontype EMP doesnt exist in anything but low level versions?
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Forum: Drox Operative game
12-21-2012, 10:18 AM
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Replies: 0
Views: 3,820
Alternative Module ideas
Ideas for alternatives for current modules, basically variants to suit different playstyles.
Long range beams, slower fire rate but longer range.
Autocannons, short range fast fire ballistic...
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Forum: Drox Operative game
12-20-2012, 03:12 PM
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Replies: 4
Views: 5,699
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Forum: Drox Operative game
12-19-2012, 11:22 AM
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Replies: 5
Views: 5,682
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Forum: Drox Operative game
12-19-2012, 11:21 AM
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Replies: 13
Views: 9,632
G15 has everything built in to make the...
G15 has everything built in to make the macros,
My laserfire macro is basically:
press key 1 (down for 0.075 sec)
delay 0.100 sec
repeat for 2-5
bind it to a g-key with auto-repeat toggle
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Forum: Drox Operative modding
12-18-2012, 09:21 PM
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Replies: 11
Views: 15,650
My level 100, using shields only has a shield...
My level 100, using shields only has a shield recharge of 40 / s approx
(with only 50 in computers).
However, some resists really help to keep the buffer up (8k or so).
I will possibly add the...
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Forum: Drox Operative game
12-18-2012, 09:16 PM
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Replies: 13
Views: 9,632
Posted another thread with my build, level 100...
Posted another thread with my build, level 100 now. Very fun but this game really needs autofire, without my G15 keyboard and a nifty macro i would have never had the patience to play a laser-based...
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Forum: Drox Operative game
12-18-2012, 09:13 PM
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Replies: 5
Views: 5,682
Level 100, successfull.
My laserboat hit level 100 today. A very effective build.
I use a macro button on my g15 to fire my lasers so i dont have to keep bounding 5 different hotkeys at 0.75s intervals. Other than that no...
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Forum: Drox Operative modding
12-18-2012, 09:06 PM
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Replies: 11
Views: 15,650
Only thing i can somewhat agree with is the...
Only thing i can somewhat agree with is the missile changes. I just reached level 100 with my beam weapon ship and honestly i never have any issues with energy or shields.
If anyone is interested i...
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Forum: Drox Operative game
12-14-2012, 09:14 AM
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Replies: 9
Views: 6,176
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Forum: Drox Operative game
12-14-2012, 09:12 AM
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Replies: 13
Views: 9,632
Agree, bombs & mines are very good.
Beams are...
Agree, bombs & mines are very good.
Beams are quite good too if you use a macro to push the buttons for you.
Pushing 5 buttons every 0.75 seconds will get annoying fast otherwise.
Have a laserboat...
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Forum: Other RPGs
12-13-2012, 07:36 PM
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Replies: 5
Views: 12,965
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Forum: Drox Operative bugs
12-13-2012, 07:33 PM
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Replies: 3
Views: 6,253
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Forum: Drox Operative game
12-13-2012, 07:28 PM
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Replies: 13
Views: 9,632
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Forum: Drox Operative game
12-12-2012, 12:59 PM
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Replies: 13
Views: 9,632
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Forum: Drox Operative game
12-05-2012, 10:13 AM
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Replies: 11
Views: 9,125
If you are refering to the offensive dampening...
If you are refering to the offensive dampening field, you can see the stats when its active on an oponent, just activate it, then pause when you are close to an enemy, should apply a 1 second debuff...
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Forum: Drox Operative game
12-03-2012, 09:01 AM
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Replies: 3
Views: 6,408
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Forum: Drox Operative BETA
11-29-2012, 05:55 PM
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Replies: 9
Views: 19,269
They are much more manageable since tonedown,...
They are much more manageable since tonedown, repulsor beam is only an option vs a single one though.
However, getting drops from them is really HARD, since if they manage to suicide you dont get...
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Forum: Drox Operative BETA
11-29-2012, 05:07 PM
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Replies: 2
Views: 11,725
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Forum: Drox Operative BETA
11-29-2012, 05:07 PM
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Replies: 9
Views: 19,269
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Forum: Drox Operative BETA
11-29-2012, 03:37 PM
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Replies: 9
Views: 19,269
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Forum: Drox Operative BETA
11-29-2012, 03:26 PM
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Replies: 2
Views: 12,420
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Forum: Drox Operative BETA
11-26-2012, 09:03 PM
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Replies: 18
Views: 24,944
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