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Search: Posts Made By: kyoden
Forum: Zombasite 05-02-2014, 07:45 PM
Replies: 45
Views: 30,450
Posted By kyoden
I'm all in for zombies. Love' em (you know what I...

I'm all in for zombies. Love' em (you know what I mean ^^). I can imagine this could become very very awesome just from the way you generate "random" worlds.
Forum: Din's Curse modding 09-11-2013, 03:10 AM
Replies: 2
Views: 4,639
Posted By kyoden
I second that question. Bluddy?

I second that question.

Bluddy?
Forum: Kivi's Underworld game 05-09-2013, 12:23 PM
Replies: 3
Views: 8,294
Posted By kyoden
And as usual I Support this.

And as usual I Support this.
Forum: Drox Operative game 04-12-2013, 04:09 AM
Replies: 21
Views: 10,357
Posted By kyoden
I actually don't care how much xp I get for...

I actually don't care how much xp I get for Mission X aslong as I get something. The game designer offered multidynamic universers. I find that quite interesting and watch it like watching an ant...
Forum: Din's Curse game 03-25-2013, 04:54 AM
Replies: 16
Views: 15,927
Posted By kyoden
I totally sign this.

I totally sign this.
Forum: Din's Curse modding 03-09-2013, 03:57 AM
Replies: 4
Views: 4,877
Posted By kyoden
One could also add some new town events like Wood...

One could also add some new town events like Wood Creatures etc attacking from above.

I think it would make the game more realistic overall and would add some nice options.
Forum: Din's Curse game 02-27-2013, 07:25 PM
Replies: 1
Views: 3,995
Posted By kyoden
Sound Effects

Hi,

any chance you would spice the game up a bit with some additional sound effects for swinging swords? That "clink clink clink" sounds a bit off to me. Maybe a few different sounds added for melee...
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