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Search: Posts Made By: calienon
Forum: Din's Curse modding 02-19-2011, 06:53 AM
Replies: 5
Views: 6,082
Posted By calienon
This is something I've never really considered...

This is something I've never really considered before, since it seems a bit OPed to be able to wield everything with 1 class lol.... but for fun, I went ahead and figured it out : )


All I did was...
Forum: Din's Curse modding 01-09-2011, 08:53 PM
Replies: 3
Views: 5,204
Posted By calienon
hehe, I hear ya about wanting more Mukaloca......

hehe, I hear ya about wanting more Mukaloca... the entire reason I made that mod in the first place was because I couldn't stand being limited to just 2 specialties' stat-perks : )


BTW, are you...
Forum: Din's Curse modding 01-01-2011, 11:37 PM
Replies: 1
Views: 7,201
Posted By calienon
updated 3 class hybrids (Demon War)

For anyone using my mod I created a long time ago, I've finally updated it : )

I've added the demon hunter skilltrees as selectable 3rd trees, updated my base files to more recent patches so all the...
Forum: Din's Curse modding 06-19-2010, 07:20 PM
Replies: 1
Views: 5,505
Posted By calienon
item generation information...

Greetings fellow cursed ones : )


So I have the 3-class hybrids working to my personal satisfaction, and think I have the Wizard and Conjurer skill trees balanced the way I like too ; ) (as well as...
Forum: Din's Curse modding 06-19-2010, 02:24 AM
Replies: 10
Views: 20,730
Posted By calienon
3-class hybrids enabled now.... a bit clunky, but...

3-class hybrids enabled now.... a bit clunky, but no more editing files to change the 3rd mastery lol : )

link to download is at the top...
Forum: Din's Curse modding 06-19-2010, 02:16 AM
Replies: 5
Views: 6,359
Posted By calienon
alright Denim : ) I've always used my mods for...

alright Denim : )


I've always used my mods for myself and lan games in the past, so not too sure on the best place to upload.... went ahead and joined rapidshare and uploaded it to...
Forum: Din's Curse modding 06-18-2010, 02:52 AM
Replies: 5
Views: 6,359
Posted By calienon
Thank you so much TheRani for pointing me at his...

Thank you so much TheRani for pointing me at his mod! : )

I'd ran across it when I first started, but just briefly glanced at the description and thought it was just a retooling of the original 6...
Forum: Din's Curse modding 06-17-2010, 07:56 PM
Replies: 5
Views: 6,359
Posted By calienon
has anyone managed to add any extra classes?

has anyone managed to add any extra classes?
Forum: Din's Curse modding 06-17-2010, 07:55 PM
Replies: 4
Views: 6,465
Posted By calienon
is it possible to get a little detail on exactly...

is it possible to get a little detail on exactly how the teleport home process works? I would think that it shouldn't be that hard to create another object that calls the same "return-to-town" code...
Forum: Din's Curse modding 06-17-2010, 07:49 PM
Replies: 3
Views: 5,738
Posted By calienon
yep I have already changed them on a permanent...

yep I have already changed them on a permanent basis, but I think it would be a lot more interesting to have them modified through gear use instead : ) so that you have to decide "do I want to have...
Forum: Din's Curse modding 06-17-2010, 07:07 PM
Replies: 5
Views: 5,291
Posted By calienon
in response to your alternative: the skeletons...

in response to your alternative:

the skeletons from the necromancer tree already take the player's level into account : )

from "assets003/database/skills.gdb" you'll find an entry for...
Forum: Din's Curse modding 06-16-2010, 12:59 PM
Replies: 4
Views: 6,465
Posted By calienon
So far I haven't found a way either... I made it...

So far I haven't found a way either...

I made it so I could buy Teleport Stones from vendors, and bought a few, but after using the base 1/town, the icon still turned red... I think there's a...
Forum: Din's Curse modding 06-13-2010, 11:29 PM
Replies: 3
Views: 5,738
Posted By calienon
MagicModifiers...

Hey there : )

I'm working on adding a bunch of more magic modifiers for gear as I was getting tired of almost always just seeing +stat, +resistance and some kind of proc effect....

so far I've...
Forum: Din's Curse modding 06-13-2010, 11:01 PM
Replies: 5
Views: 6,359
Posted By calienon
possible to add more classes?

Greetings again everyone : )


So I'm still working on making the three specialty hybrid work perfectly (right now, I can have 3 but I have to specify the third in the classes file... if I change it...
Forum: Din's Curse modding 06-07-2010, 11:48 PM
Replies: 10
Views: 20,730
Posted By calienon
ok, kind of figured it would turn out that...

ok, kind of figured it would turn out that way....

you kind of teased me with the file though by having 3 "skilltreeblank" lines and the "playerchosenskills 2" line lol : )

Thanks for the...
Forum: Din's Curse modding 06-05-2010, 08:34 PM
Replies: 10
Views: 20,730
Posted By calienon
it wasn't hard actually (made it to level 15 just...

it wasn't hard actually (made it to level 15 just as quick and easy as I did with my straight up wizard).... it's the KNOWING that I'm missing out on 1/3rd of my stat effectiveness...


Also, I...
Forum: Din's Curse modding 06-05-2010, 07:38 PM
Replies: 10
Views: 20,730
Posted By calienon
picking 3 masteries for hybrids...

I have this working now, (not exactly pretty, but it works lol).... here's a link (http://rapidshare.com/files/400584460/mod_3classHybrids.zip)to it if anyone's interested. original message preserved...
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