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Forum: Drox Operative game 11-18-2014, 09:16 PM
Replies: 4
Views: 8,484
Posted By username
Loot eventually seems to decay if ignored long...

Loot eventually seems to decay if ignored long enough, except surplus quest items, which hang there forever.
Forum: Drox Operative game 09-25-2014, 09:56 PM
Replies: 39
Views: 45,445
Posted By username
That would make for a more peaceful game overall,...

That would make for a more peaceful game overall, but wouldn't do anything to prevent early extinction. Allies don't directly assist or coordinate with each other, so a race doesn't actually receive...
Forum: Drox Operative game 09-25-2014, 02:54 PM
Replies: 39
Views: 45,445
Posted By username
Well, the logic behind how wars start and how...

Well, the logic behind how wars start and how treaties occur is pretty straightfoward and simple: If relations fall below a certain point, I believe 35, the side will shortly declare war. It's...
Forum: Drox Operative game 09-25-2014, 01:22 AM
Replies: 39
Views: 45,445
Posted By username
What range of levels would say constitutes...

What range of levels would say constitutes "medium" level? 25-50?
Forum: Invasion of the Ancients 09-24-2014, 01:39 PM
Replies: 63
Views: 64,964
Posted By username
Heh, there are WAY more DPS-boosting items than...

Heh, there are WAY more DPS-boosting items than there are yellow slots. It looks like you installed some of the weaker picks (Impact Analyzer), and included none of the ROF-boosting items, which...
Forum: Drox Operative game 09-24-2014, 03:15 AM
Replies: 39
Views: 45,445
Posted By username
Yes, I've looked for that, too, but I am not sure...

Yes, I've looked for that, too, but I am not sure if there is a modifier specific to race but not monster ships. From watching battles between race and monster ships, the racial ships generally...
Forum: Drox Operative game 09-23-2014, 04:12 PM
Replies: 39
Views: 45,445
Posted By username
Well, at very large planetary health modifiers,...

Well, at very large planetary health modifiers, planets no longer break like glass and random monsters stop being the dominant cause of planetary destruction. Planets breaking like glass, however, is...
Forum: Drox Operative game 09-23-2014, 01:21 PM
Replies: 39
Views: 45,445
Posted By username
I'm still playing with it to figure how it pans...

I'm still playing with it to figure how it pans out, trying to hit a balance between "planets die like flies" and "planets are nigh-indestructible", across all the various difficulty levels....
Forum: Drox Operative game 09-23-2014, 02:26 AM
Replies: 39
Views: 45,445
Posted By username
Not much skill involved, in truth. All you need...

Not much skill involved, in truth. All you need is NOTEPAD and WinRAR.

I am thinking "basically none of it". It's a purely mathematical effect that results as stats increase with difficulty. It has...
Forum: Drox Operative game 09-22-2014, 10:44 PM
Replies: 18
Views: 18,672
Posted By username
The "Difficulty Level" modifier is...

The "Difficulty Level" modifier is definitely way too low. I've calculated based on the combined effects of the other difficulty level modifiers that the current planetary health modifiers at high...
Forum: Drox Operative game 09-22-2014, 10:42 PM
Replies: 39
Views: 45,445
Posted By username
I am trying this in my own game, yes. I've...

I am trying this in my own game, yes. I've significantly increased the toughness of planets by factors similar to the levels I described above, as a mere 8x HP modifier, obviously, was resulting in...
Forum: Drox Operative game 09-22-2014, 08:46 AM
Replies: 39
Views: 45,445
Posted By username
I can: It's caused by being the one to cause the...

I can: It's caused by being the one to cause the most damage to that race. This is why if you blitz and kill a race early, the destruction will often be blamed on "Drox Operatives" (you), but by...
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