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Search: Posts Made By: Guenwhyever
Forum: Din's Curse game 03-16-2010, 04:54 PM
Replies: 15
Views: 11,377
Posted By Guenwhyever
Having characters stored server-side would be a...

Having characters stored server-side would be a massive waste of money.
As others have said.
Forum: Din's Curse BETA 03-11-2010, 08:21 AM
Replies: 3
Views: 4,289
Posted By Guenwhyever
To actually answer your question (rather than...

To actually answer your question (rather than ramble on about difficulties), nope!
Forum: Din's Curse modding 02-18-2010, 06:24 AM
Replies: 69
Views: 40,964
Posted By Guenwhyever
The habit has been for each Soldak game to have...

The habit has been for each Soldak game to have more open stuff than the previous.

IIRC we could add events in DoP, so chances are we can add events in Din's.
Forum: Din's Curse BETA 02-18-2010, 04:48 AM
Replies: 7
Views: 6,688
Posted By Guenwhyever
I can say with a fair bit of confidence that...

I can say with a fair bit of confidence that Shadow has read this.
He reads everything (if not, very close to) that passes through these forums.

With all his bug-fixing, promoting the game, and real...
Forum: News/Blog comments 02-18-2010, 02:00 AM
Replies: 5
Views: 7,275
Posted By Guenwhyever
Smile Congratulations Steven. I (read: my older...

Congratulations Steven.

I (read: my older brother) bought both DoP and Kivi's.
He's gone now though, and I'm still waiting for spare 20$ to magically appear so I can pick up Din's.

Hopefully the...
Forum: Depths of Peril bugs 01-22-2010, 11:39 PM
Replies: 6
Views: 8,090
Posted By Guenwhyever
It'd still be nice if Steven got his hands on...

It'd still be nice if Steven got his hands on your character, that way this specific problem doesn't happen to anyone every again ;)
Forum: Din's Curse game 01-12-2010, 10:49 PM
Replies: 1
Views: 6,230
Posted By Guenwhyever
I'm the kind of person who CLEARS floors, so I'll...

I'm the kind of person who CLEARS floors, so I'll be hitting every door too ;)
Forum: News/Blog comments 01-08-2010, 11:51 AM
Replies: 50
Views: 30,713
Posted By Guenwhyever
I knew when I made that post that somebody would...

I knew when I made that post that somebody would interpret it in a zombie-esq way :P
Forum: News/Blog comments 01-07-2010, 11:53 PM
Replies: 50
Views: 30,713
Posted By Guenwhyever
With all the brain flying around in that house,...

With all the brain flying around in that house, you at least find some solace in knowing that your kids will be smart ones! =]
Forum: Din's Curse game 12-31-2009, 01:43 PM
Replies: 2
Views: 6,178
Posted By Guenwhyever
The modding system makes it really easy to...

The modding system makes it really easy to translate the game.

I would be awesome if Shadow included foreign people in the beta just so that they could translate (and in return get a free cop/swag).
Forum: Din's Curse game 12-16-2009, 11:08 AM
Replies: 11
Views: 12,539
Posted By Guenwhyever
Monsters building anything = super cool. Also,...

Monsters building anything = super cool.

Also, I'd so leave those machines up and running =3
Forum: Din's Curse game 12-12-2009, 06:10 AM
Replies: 4
Views: 7,941
Posted By Guenwhyever
The version of the game where if it crashes, you...

The version of the game where if it crashes, you shouldn't be surprised.
In some cases, the game isn't even content complete.

After alpha testing comes beta. Beta's are games for all intents and...
Forum: News/Blog comments 12-05-2009, 04:55 AM
Replies: 5
Views: 7,806
Posted By Guenwhyever
Sharp expressed my concern! Now, for a...

Sharp expressed my concern!




Now, for a suggestion ;]

Having a beastmaster-esq class/tree would be awesome.
Especially if there are more monsters that interact deeply.
Forum: Din's Curse game 11-23-2009, 11:27 PM
Replies: 12
Views: 11,261
Posted By Guenwhyever
I HATE identify systems that are just there to...

I HATE identify systems that are just there to waste time.


In D2, scrolls are crazy cheep, and you just have to be sure to stock up whenever you go into town. They don't add anything into the game...
Forum: Din's Curse game 11-20-2009, 10:48 PM
Replies: 14
Views: 12,351
Posted By Guenwhyever
Be sure not to make it happen too often! I'd...

Be sure not to make it happen too often!

I'd rather think "oh cool, what's gonna happen now :3" than "oh man, exact same earthquake as 30 minutes ago"!
Forum: Din's Curse game 11-17-2009, 04:36 PM
Replies: 5
Views: 7,505
Posted By Guenwhyever
/envy This post is just a tease D:

/envy

This post is just a tease D:
Forum: Din's Curse game 11-13-2009, 07:23 AM
Replies: 11
Views: 9,157
Posted By Guenwhyever
So simple. So rare. So awesome. :D

So simple.
So rare.
So awesome.

:D
Forum: Din's Curse game 11-04-2009, 02:33 PM
Replies: 6
Views: 7,814
Posted By Guenwhyever
Just wondering because In DoP our looks changed...

Just wondering because In DoP our looks changed based off our class, but you aren't really stuck to a defined class in DC.

Thanks for the answer =]
Forum: Din's Curse game 11-04-2009, 02:19 PM
Replies: 6
Views: 7,814
Posted By Guenwhyever
Made me lol :P Also, a question came to mind...

Made me lol :P

Also, a question came to mind reading that xD

What decides how we look?
Forum: Depths of Peril strategy/tactics 11-04-2009, 10:18 AM
Replies: 7
Views: 8,905
Posted By Guenwhyever
For a finishing move, Deathblow and ChargedStrike...

For a finishing move, Deathblow and ChargedStrike are really your only choices.

Deathblow is much stronger, but you only get the AoE if it's a killing blow.
ChargedStrike on the other hand has an...
Forum: Din's Curse game 11-04-2009, 01:12 AM
Replies: 14
Views: 11,088
Posted By Guenwhyever
The item system is a great start. Torchlight has...

The item system is a great start.

Torchlight has unlimited enchantments and no negative effects.

You are better off using common white items and just enchanting them to the very end (because other...
Forum: Depths of Peril bugs 11-04-2009, 01:06 AM
Replies: 22
Views: 25,959
Posted By Guenwhyever
Dang, good luck getting stuff figured out then...

Dang, good luck getting stuff figured out then (follow shadows posts, he'll help you out :P)!
Forum: Depths of Peril game 11-03-2009, 02:00 PM
Replies: 26
Views: 15,091
Posted By Guenwhyever
try it! also, be sure not to use roguemod...

try it!

also, be sure not to use roguemod twice.

so, for your second mod have

roguemod2 overrides SkillTreeBasicRogueSkills
{
Forum: Depths of Peril game 11-03-2009, 01:48 PM
Replies: 26
Views: 15,091
Posted By Guenwhyever
I found the problem! (Silly me, I should have...

I found the problem! (Silly me, I should have known this already)

To equip an item you need the corresponding skill, so modding to be able to equip new items would be a bit harder :P
Forum: Depths of Peril game 11-03-2009, 01:38 PM
Replies: 26
Views: 15,091
Posted By Guenwhyever
Where is your file located? (It should be in...

Where is your file located?
(It should be in Assets/Datbase)

Can you post the entire content of your file?
(It should be, if you are modifying the rogue.)

roguemod overrides...
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