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Search: Posts Made By: MikeLemmer
Forum: Zombasite 05-14-2014, 11:36 AM
Replies: 45
Views: 34,709
Posted By MikeLemmer
What are your plans for the game's pacing? In...

What are your plans for the game's pacing? In Din's Curse and Drox Operative, each town/sector seemed to either be in a constantly high state of emergency or completely manageable the entire time. Do...
Forum: Drox Operative game 02-19-2013, 03:54 PM
Replies: 3
Views: 3,171
Posted By MikeLemmer
Thrust-Weight Ratio for Max Speed?

What thrust-weight ratio do you need to reach max speed on a ship?
Forum: Drox Operative game 02-19-2013, 03:52 PM
Replies: 0
Views: 2,744
Posted By MikeLemmer
Motives & Goals

You could give the different factions in each sector more flavor by giving them visible motives and concrete goals towards fulfilling them. Motives could include 1-3 of the following, with different...
Forum: Drox Operative game 02-05-2013, 04:48 PM
Replies: 1
Views: 3,131
Posted By MikeLemmer
Boss Mechanics?

I have a few questions about the way boss monsters that cause trouble for nearby planets work:

1. Do boss monsters focus on causing trouble for the faction that hires you to kill them, or do they...
Forum: Drox Operative game 02-05-2013, 02:04 PM
Replies: 14
Views: 7,705
Posted By MikeLemmer
I think it's too likely races make race-specific...

I think it's too likely races make race-specific components; many Drakk planets have nothing but Drives for sale, for example. I think either the ratio should be lowered, or more components listed as...
Forum: Drox Operative game 01-23-2013, 08:18 PM
Replies: 11
Views: 5,510
Posted By MikeLemmer
If Budget to Excellent is a basic quality...

If Budget to Excellent is a basic quality ranking, I'm not seeing the relationship either. It may be too random, or there may be too many variables involved (cost + tier + model + rarity?), but...
Forum: Drox Operative game 01-23-2013, 07:54 PM
Replies: 12
Views: 7,087
Posted By MikeLemmer
How about more system info to start? Here's a few...

How about more system info to start? Here's a few things I wish I had when I'm running around extinguishing galactic fires:

1. Markers for which systems have trouble-spawning bosses in them. As-is,...
Forum: Drox Operative bugs 01-18-2013, 10:13 PM
Replies: 0
Views: 2,224
Posted By MikeLemmer
Unbreakable and +Durability% on Same Item

I've gotten items that had both +Durability% and Unbreakable modifiers on them. Could you make it so Unbreakable overrides +Durability%, so we don't waste a modifier on a useless trait?
Forum: Drox Operative game 01-18-2013, 06:52 PM
Replies: 11
Views: 5,510
Posted By MikeLemmer
I'd like rarer items to have increased base...

I'd like rarer items to have increased base stats, too. I hate trashing an Elite item simply because its main stats suck compared to the Normal I'm currently using.
Forum: Drox Operative game 01-16-2013, 10:11 PM
Replies: 12
Views: 7,087
Posted By MikeLemmer
Don't you mean "special slingshot around the...

Don't you mean "special slingshot around the Sun"?
Forum: Drox Operative bugs 01-16-2013, 07:33 PM
Replies: 5
Views: 3,627
Posted By MikeLemmer
I have a related bug. In my current sector,...

I have a related bug.

In my current sector, myself, the Hive, and the Mutants were all in a 3-way alliance. Suddenly the Hive declare war on the Mutants; I rush to the diplomacy screen to try and...
Forum: Drox Operative game 01-16-2013, 06:51 PM
Replies: 12
Views: 7,087
Posted By MikeLemmer
What about Step 1, then? The factions' actions...

What about Step 1, then? The factions' actions and resources seem too vague and unpredictable at the moment to predict what'll happen next. I've seen a faction send a diplomat to an enemy faction...
Forum: Drox Operative game 01-16-2013, 06:25 PM
Replies: 12
Views: 7,087
Posted By MikeLemmer
Yeah, I'd say let the players choose a new...

Yeah, I'd say let the players choose a new Quadrant to completely reset the persistent modifiers. Perhaps we could also save their old Quadrant, so they could return to it and try to clean up the...
Forum: Drox Operative game 01-16-2013, 06:23 PM
Replies: 9
Views: 5,281
Posted By MikeLemmer
Should we patch the game in the middle of a...

Should we patch the game in the middle of a Sector, or should we only patch it once we've completed a Sector & before we start the next?
Forum: Drox Operative game 01-16-2013, 06:20 PM
Replies: 10
Views: 5,258
Posted By MikeLemmer
I could see A being a viable requirement; why...

I could see A being a viable requirement; why fear someone allied with you? B is trickier, since destroying "civilian" ships would be a fearful thing. Instead, I would make supply-running quests...
Forum: Drox Operative game 01-15-2013, 09:29 PM
Replies: 10
Views: 5,258
Posted By MikeLemmer
Nope. I've died multiple times & still gotten...

Nope. I've died multiple times & still gotten a Fear Victory. It may drop your Fear Rating a bit, but I never checked.
Forum: Drox Operative game 01-15-2013, 09:29 PM
Replies: 0
Views: 2,391
Posted By MikeLemmer
Warring at 96.8 Relationship?

I was aiming for a Diplomatic Victory between myself, Mutants, and the Hive, waiting for them to finish off the last 2 races, when suddenly the Hive declares war on the Mutants, despite them having...
Forum: Drox Operative game 01-15-2013, 09:25 PM
Replies: 10
Views: 5,258
Posted By MikeLemmer
You mind elaborating? How does dying once secure...

You mind elaborating? How does dying once secure a Military victory? Does your Fear Rating drop if you die?
Forum: Drox Operative game 01-15-2013, 06:52 PM
Replies: 12
Views: 7,087
Posted By MikeLemmer
Acts & Consequences: Steps towards a Persistant Story

I'd like actions in previous sectors to influence my current sector, tying the current standalone sectors into a larger arc, similar to how each match in Risk Legacy...
Forum: Drox Operative game 01-15-2013, 06:09 PM
Replies: 8
Views: 4,005
Posted By MikeLemmer
Oo, very nice. I approve.

Oo, very nice. I approve.
Forum: Drox Operative game 01-15-2013, 06:07 PM
Replies: 134
Views: 46,266
Posted By MikeLemmer
I'd rather have the planetary/faction mechanics...

I'd rather have the planetary/faction mechanics explained better first. They seem too obtuse ATM, and I have a hard time figuring which planets are good at what, or why a faction is acting a certain...
Forum: Drox Operative game 01-15-2013, 05:55 PM
Replies: 8
Views: 4,005
Posted By MikeLemmer
What if selling equipment to a race cost them...

What if selling equipment to a race cost them credits, but gave them minerals (aka raw resources) in exchange?
Forum: Drox Operative game 01-14-2013, 06:10 PM
Replies: 10
Views: 5,258
Posted By MikeLemmer
I'd rather not lock out victories permanently, in...

I'd rather not lock out victories permanently, in case I need to switch tactics halfway through a sector; I just want a way to avoid getting a Fear Victory if I'm pushing for a Military Victory.
Forum: Drox Operative game 01-14-2013, 12:38 AM
Replies: 1
Views: 2,654
Posted By MikeLemmer
How does Item Name relate to its Quality?

I'm noticing a lot of variation in items' basic stats, like Power Load vs +Max Shields. These variations don't make any sense sometimes, such as when a shield has a higher Power Load, but lower +Max...
Forum: Drox Operative game 01-14-2013, 12:27 AM
Replies: 9
Views: 7,433
Posted By MikeLemmer
My problem with bounty hunters is they jump you...

My problem with bounty hunters is they jump you while you're attacking someone else and drop you before you can react. It's the same issue I have with the enemies that lay triple-mines.

That may be...
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