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Search: Posts Made By: Evander
Forum: Din's Curse modding 08-21-2019, 04:21 PM
Replies: 14
Views: 2,129
Posted By Evander
No, actually, more like level 50+. (sorry, by...

No, actually, more like level 50+. (sorry, by "their top levels" I meant levels for bag drops.)

I've maybe found a bag once past that level in Drox (already 100h+ in game) and I recall the same...
Forum: Din's Curse modding 08-19-2019, 04:05 PM
Replies: 14
Views: 2,129
Posted By Evander
Steven, Taking this opportunity for mentioning...

Steven,

Taking this opportunity for mentioning it, but I've noticed that bags stop dropping almost completely once the player gets into the world past their top levels.

Seening the past few games...
Forum: Drox Operative modding 08-15-2019, 07:21 AM
Replies: 10
Views: 7,351
Posted By Evander
Thanks. This could go to a wiki or something :)

Thanks. This could go to a wiki or something :)
Forum: Drox Operative modding 08-13-2019, 02:53 PM
Replies: 10
Views: 7,351
Posted By Evander
Which param would that be? :)

Which param would that be? :)
Forum: Drox Operative modding 08-12-2019, 05:52 PM
Replies: 1
Views: 5,966
Posted By Evander
Modding in this game is made easy. Until you hit...

Modding in this game is made easy. Until you hit hardcoded stuff, that is.


Not sure if it is possible.


Increase spawn chance of terraform quest. Not sure if you can downgrade it, but I think I've...
Forum: Drox Operative modding 08-12-2019, 05:39 PM
Replies: 10
Views: 7,351
Posted By Evander
And I wondered why my +100 new names got twisted...

And I wondered why my +100 new names got twisted into some random babytalk :D

There should be a way to disable this algorithm in setting and use just the names with perhaps -a -b etc if they repeat.
Forum: Drox Operative modding 08-12-2019, 05:35 PM
Replies: 2
Views: 823
Posted By Evander
Better to replace them with some space ambient...

Better to replace them with some space ambient tracks.

But yeah, Shadow could use help of some inspired composer to make some unique tunes instead of using a random mix of Jamendo tracks :)
Forum: Drox Operative modding 08-12-2019, 05:33 PM
Replies: 5
Sticky: Drox Mod SDK
Views: 13,886
Posted By Evander
Any chance you ever make slots softer? :D

Any chance you ever make slots softer? :D
Forum: Drox Operative modding 08-12-2019, 05:30 PM
Replies: 4
Views: 3,090
Posted By Evander
Use 7-zip. Backup whole assets003 file before...

Use 7-zip.

Backup whole assets003 file before modding.

Remove NoStash line instead of setting it to 0, save file, replace in zipped file.

Ah the pain of not using Windows ;)
Forum: News/Blog comments 08-12-2019, 05:13 PM
Replies: 16
Views: 7,007
Posted By Evander
Well, sound effects is something I mod for Soldak...

Well, sound effects is something I mod for Soldak fantasy series.
I used music from Diablo (figures) and combined sound effects from M&M and Kohan 2 to make the game sound and feel better. I think I...
Forum: Drox Operative game 08-12-2019, 05:03 PM
Replies: 9
Views: 7,433
Posted By Evander
Eat consumables like crazy, keep a few fighters...

Eat consumables like crazy, keep a few fighters around to draw fire and drop mines while running away.

Never had any problem with any bounty hunters (sometimes I only noticed them after a popup...
Forum: Drox Operative game 08-12-2019, 05:01 PM
Replies: 7
Views: 1,862
Posted By Evander
With the cRPG component now tested for both...

With the cRPG component now tested for both fantasy and sci-fi, I wish Soldak focused on management/simulation component in future games.

I really, really, hope that one day I will see the game like...
Forum: Drox Operative game 08-12-2019, 04:58 PM
Replies: 11
Views: 41,484
Posted By Evander
1.) Create a character that will always start in...

1.) Create a character that will always start in easy dungeons (-3 levels or more) and collect every component with bonus to find magic items (modded stuff or something).

2.) make runs with this...
Forum: Drox Operative game 08-12-2019, 04:53 PM
Replies: 1
Views: 809
Posted By Evander
Yeah, Soldak never had any serious marketing...

Yeah, Soldak never had any serious marketing campaign :)

They could use some ads here and there. Easy to miss their games :)
Forum: Drox Operative game 08-12-2019, 04:52 PM
Replies: 1
Views: 1,623
Posted By Evander
I think you can mod them in. Crew is actually an...

I think you can mod them in. Crew is actually an item, so any stat that your ship has can be actually defined and put on an item - within limits of course.
Forum: Drox Operative modding 08-12-2019, 04:50 PM
Replies: 1
Views: 731
Posted By Evander
Many years ago I've asked Soldak to un-hardcode...

Many years ago I've asked Soldak to un-hardcode slots, as I have managed to start (never got to finish tho) converting Din's games interface to blue Lineage 2 version, which made it much more...
Forum: News/Blog comments 07-14-2019, 03:50 AM
Replies: 16
Views: 7,007
Posted By Evander
You are a niche then. If they were excellent,...

You are a niche then. If they were excellent, Soldak would sell many more copies - they are 'good enough' for us, regular Soldak fanbase, but the wider audience does not share our sentiment.
Forum: News/Blog comments 07-13-2019, 06:08 PM
Replies: 16
Views: 7,007
Posted By Evander
Considering the type of games you are doing, the...

Considering the type of games you are doing,

the only real choice would be Unity.

That being said, you would have to redo everything but textures and sounds from the scratch.

Unity is good,...
Forum: Drox Operative modding 07-13-2019, 05:31 PM
Replies: 5
Sticky: Drox Mod SDK
Views: 13,886
Posted By Evander
A quick question. I've tried to mod the game and...

A quick question.

I've tried to mod the game and add +5 light slots (30-34)

I've moved race specific slots to 35-39.


Now the race specific slots do not show.
Is the max number of SlotIndex...
Forum: Din's Curse game 04-28-2011, 06:12 PM
Replies: 31
Views: 15,006
Posted By Evander
@Erevos This is moddable. Stuff is in...

@Erevos

This is moddable. Stuff is in Equipment.mnu file, you can correct the window placement.
Forum: Din's Curse game 04-27-2011, 03:28 PM
Replies: 31
Views: 15,006
Posted By Evander
Actually, Bluddy. Food or potions bag is quite...

Actually, Bluddy.

Food or potions bag is quite possible. Inventory slots act in that way, so that they put a restriction on an item that can be equipped in certain slot.


Food bag would act in the...
Forum: Din's Curse game 04-27-2011, 03:19 PM
Replies: 31
Views: 15,006
Posted By Evander
well that's a usual problem with mods that many...

well that's a usual problem with mods that many are often conflicting.

but as long as it does not affect vanilla game, then this is a risk modding people can take.

we will just need to add an info...
Forum: Din's Curse game 04-26-2011, 05:34 PM
Replies: 31
Views: 15,006
Posted By Evander
usually expanded inventory mods followed many...

usually expanded inventory mods followed many games, showing that people wanted them.

it is a matter of choice I think, either to bother with carrying all the items, or not :)

Personally, I'm a...
Forum: Din's Curse game 04-26-2011, 03:30 PM
Replies: 31
Views: 15,006
Posted By Evander
if the savegame is a table and it saves all bag...

if the savegame is a table and it saves all bag slots, there may be a little tricky way to go around that.

staying with basic amount of bags saved as a default and the others saved only when they...
Forum: Din's Curse bugs 04-26-2011, 03:25 PM
Replies: 6
Views: 4,878
Posted By Evander
force them to follow player?

force them to follow player?
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