Originally Posted by Bluddy
I can describe what I've seen other indie devs do. Pocketwatch Games, for example, plans out their next steps via Trello.
So they basically show what has been done, what their priorities are, and their users can submit things. Interesting. Which parts of that do you like best?
I'm trying to picture how well I could fit Trello into my process without too much disruption. Also, if it is not feasible, I'm considering what I could do that works better for me and you guys might actually find useful.
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy