Originally Posted by Bluddy
What kind of things?
I tried making each tile have a random UV offset, which worked fine to get rid of repeating tiling issues, but it forced the need to blend neighbor tiles even if they were the same texture as the current tile. This slowed down the game quite a bit.
I also tried adding a few more variants of the burned textures by adding a couple flipped versions of the textures that are already there. It helped a bit, but really the textures just need to be replaced since they don't tile very well.
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, & Din's Legacy