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Old 01-13-2015, 03:01 PM
Bluddy Bluddy is offline
Join Date: Jan 2011
Posts: 2,062

Some more thoughts:

- Rather than having fixed levels for monsters as you did in previous games, have the game randomly choose 4-5 races per level + a few random stragglers from other races. A huge strength of your games is the different races and how they relate to each other (including fighting amongst themselves). Why bother limiting the potential of your games by generating these levels statically? It's much more interesting to see random combinations of enemies. For higher difficulty levels, you don't need to apply huge multipliers to monsters: just increase the likelihood of the more difficult monsters spawning.

- This applies to bosses as well. Don't bother with the monotonous work of building up bosses and assigning them powers. I suggest you randomly generate bosses and their powers. Boss generation could be done with a universal seed to players get to encounter the same bosses in their games. For even cooler effect, save bosses that the player fought early on in their career, and bring them back later with an extra power or 2.

- Better to have rare/legendary items with a few strong stats than a whole bunch of stats, as that gives them more personality and prevents characters that are too well rounded (and therefore boring).

- Skill points quickly became inflated in the previous games. There's no need for skill point awards to go up -- eventually the player gets 30 points or more and doesn't know what to do with them. 4 constant points per level is all the player needs. Also, the costs of skills don't need to go up very fast. A smaller number of points is easier to keep track of and plan for, as well as to balance.

- Given that this is a zombie game, some zombie items would be cool, like a zombie skull that bites enemies, or a zombie arm as a sword.

- It would be great if monster relations were more dynamic. I know that starting out, monsters have the same relations to each other. But what if you saved their relationship? A few stray arrows by one monster hitting a different race monster could cause a war, and with a few random modifications, those monster races could be in war in that part of the player's career. Later on, they could sign a peace treaty (possibly as part of a quest) and the result will be remembered long-term.
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Last edited by Bluddy : 01-13-2015 at 03:06 PM.
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