Originally Posted by alstein
Ok, I'll list by class what I see as useless in the base game, starting with priests
Paladin Shield Bash- just an underpowered skill across the board
Zeal- not worth 6 pts.
Paladins need more in general I believe, Din's Additionals has some great stuff- though some of it is OP in my eyes.
Cure Poison- needs to be linked to a Cure Fire like in Din's additions, maybe even a Cure Acid.
Holy Shield - useful, but needs to be stronger or have longer effective time or less recharge time with level. This is a general problem with your skills.
Champion- recharge time too long
I'd say Shamans need more skills also.
Power Strike- skill isn't bad, but Perfect Strike is better for a higher mana cost, which is negligible, so it's underpowered in that sense. Maybe if you used devastating blow more, which I don't use, but can see a reason to use.
Cleave- the damage malus needs to go.
Savage Strike- unsure it's worth 6 points
Shield Bash- see Paladin
Revenge- seems too situational with too short a time to use. Maybe the skill should be automatic?
Retaliation- not worth 8 points.
Caltrops- too much cooldown time, maybe cut it by level some?
Concentration Skills- too much cooldown time here also
Sleight of Hand- does anyone use this?
Feint- not worth 6 points, effect doesn't last long enough?
Spot Vulnerability- too expensive
Critical Strike- should be automatic perhaps?
Flame Blade- time should increase with level up to recharge time. 5secs/level perhaps
Ice Armor- less recharge time/longer effect time by level
Concentration- why is this a 1pt skill for gladiators and 6pt for Ice Mages?
Permafrost- this is worth 8 pts how? It's nowhere near as good as the good 8 pt skills.
Blinding Flash- needs a slight power up or reduction in cooldown timer
Arcane Blast- should be quicker
Magic Shield- needs to be stronger, or less recharge time
Arcane Drain- should perhaps give the caster life and have duration increased to 10 secs?
Arcane Swarm- horrible at 8pts. Needs to do vastly more damage.
Marked for Death- vastly overpriced at 6pts. Might be worth 1 or 2.
Mana Regen- needs to be a passive effect- not a spell, or have its effect increase by 1min/level until it reaches 5.
Curses- need either a range increase with level, or a separate skill for 2-3 pts which increases radius by 2 ft/level, capped at 7.
fine, but needs an additional skill
Lich- could stand to be cheaper, or a stronger effect
Chain Lightning- needs to work on more targets
Thunderbolt - if stun is nerfed, lightning mastery should work on it
Ball Lightning/Lightning Swarm- need more effectiveness
Charge, Rampage- need cooldowns reduced by level
Breach- needs to be cheaper 4 pt skill perhaps
Shield Blast- why is a 3pt skill= 1pt Shield Bash for other classes, and Shield Bash underpowered as is?
Shield Sweep- for 8 pts should have a minimal recharge time
Wards- should also have recharge reduce by level
Inferno- underpowered, should be a toggle (maybe have it drain mana until you turn it off)
Blood Sacrifice- damage you take should go up by less per level. Maybe +1 per level, otherwise fine
Blood Rage- underpowered at 6 pts. Maybe should be automatic
Circles- should have reduced recharge time by level.