Originally Posted by PixelLord
Yes, I was going to say the same thing. It was a rescue someone quest in my inventory that I had to accept and solve to finally save my town once.
It seems different with Plans vs. Rescue Notes. Only some Plans have a level requirement, and you simply can't read those without enough levels. If you save the town before the timer on the unread Plans quest runs out, you can just leave and avoid the Reputation penalty and other escalation consequences for a failed mandatory quest. It still counts as a failed quest for the end of town summary, but who cares if there's no RP loss?