I'd like to possibly mod the models, and to convert them to Blender format.
I've figured out some of the model file format:
2. An unknown section (possibly bones but haven't encountered a full section yet)
3. Polygon section
4. Info about points: u,v coords and normal
6. Unknown optional section. 32 bits per point.
Could you fill in the missing gaps? Once I figure this section out I'll also check out the animation file format, so if you could provide the specs there it'd make things easier