I'm super stoked for Drox Op 2. The first one is by far my favorite Soldak game and also overall one of the most unique ARPGs out there that I've played. The biggest issue I'd like you to look into in the sequel, however, is adding a bit of balance. I know that balance is difficult to achieve in your games, but D.O suffered from a few glaring issues such as the Command stat being too much of a god stat. The idea of having a bigger ship tied to some attribute seems to not be such a great idea as it completely eclipses the other stats in importance. Better balance for defensive options would be nice too.
I look forward to this release and I assume that it's going to be in Early Access as well just as the previous two games were as well.