Originally Posted by Shadow
In general you need to change the value for CantBeRepaired to 0 .
Ah, thanks alot. Found those two files in assets 001 and 004. For some reason in 001 there was no "CantBeRepaired" string in "doors" file, but it was in "guards" file. I added it, just in case(did I have to, though?). And made it "0" everywhere. So now instead of showing "Can't be repaired" when I'm applying armor scraps or grindstones it says "Can be used only on armors/weapons" accordingly. How do I specify material it can be repaired with? Or do I need to attach them to armor/weapon item type somehow?