View Single Post
  #2  
Old 06-11-2020, 07:13 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,444
Default

  • increased chances of first 3 cargo bays dropping (HoboElf)
  • ancients are now treated like other races when it comes to getting legend points (will make legend wins harder)
  • increased FearPointsNeededForWin from 450.0 to 500.0
  • increased LegendPointsNeededForWin from 250.0 to 300.0
  • fixed not being able to attack ships after destroying their planet (kouhei/pandk9/Sideswipe)
  • decreased ProtectorateMaxPowerRatio from 0.75 to 0.25
  • decreased BaseFear from 10.0 to 5.0 (races have less natural fear of each other)
  • increased DamageFearMult from 10.0 to 30.0 (races fear actually damage to their planets/ships way more)
  • decreased the natural relation degradation for the player by 50%
  • fixed splinter race sometimes failing (Jean)
  • can no longer have multiple sentient race planet enhancements (splinter, lost, primitives, etc)
  • fixed Satellite Defense System not spawning
  • fixed StatusEffect missing translation (ScrObot)
  • fixed OnPassiveProcText missing translation (ScrObot)
  • decreased life of Ballistics from 10.0 to 3.0 seconds (kouhei)
  • decreased life of Plasma from 7.5 to 4.0 seconds (kouhei)
  • fixed espionage never working (Varkon)
  • added individual loot multiplayer option (Varkon)
  • ai now has a max distance it can shoot things from (kouhei)
  • fixed not getting a warning when clicking on a invalid jump gate destination (Eris Shrugged/Bluddy)
  • quest monsters can now attack planets
  • fixed ai not trying to get another enemy once first one was killed sometimes
  • planet guard ships now try to protect the planet from neutral projectiles like asteroids (LotusBlade)
  • fixed rumors from planets not having the correct source (Lynn)
  • greatly increased chances of monsters needed for quests to spawn
  • now don't play more than 3 messages alerts at the same time (IchigoMait)
  • fixed MaxCount on sounds not working correctly
  • fixed sometimes relation dropping to 0.0 when a treaty is cancelled
  • fixed protectorate overlord not having a minimum relation level
  • increased ProtectorateOverlordBaseValue from 5.0 to 10.0
  • now when races split or a subrace/rebel leave them and the original race start off with worse relations (Sharp)
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
Reply With Quote