Thread: 1.021 bugs
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  #44  
Old 02-19-2011, 01:51 PM
Bluddy Bluddy is offline
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Join Date: Jan 2011
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Quote:
Originally Posted by Crisses View Post
4 - The happiest person in town (happy 23) says the town is doomed?!? (and similar depressing messages)
This is a bit of an issue with the NPC personality system. It wasn't really built for the happiness meter. Instead, NPCs are given personalities like pessimistic, optimistic, mean, nice, religious, superstitious, know-it-all, adventurous. These are set per NPC. I think pessimistic/optimistic and mean/nice should depend on the happiness level ie. they should be dynamic, while the other ones can be static per NPC.
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