Originally Posted by Crisses
4 - The happiest person in town (happy 23) says the town is doomed?!? (and similar depressing messages)
This is a bit of an issue with the NPC personality system. It wasn't really built for the happiness meter. Instead, NPCs are given personalities like pessimistic, optimistic, mean, nice, religious, superstitious, know-it-all, adventurous. These are set per NPC. I think pessimistic/optimistic and mean/nice should depend on the happiness level ie. they should be dynamic, while the other ones can be static per NPC.