Originally Posted by Shadow
This is a game of survival. When a follower dies, they are dead. The world supply chain is gone. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. There isn't a town blacksmith that can repair all of your weapons or a town vendor to buy an infinite amount of food from. Survival isn't easy.
Are you going for the usual kill monster for XP -> level up system? Or have you ever thought of trying something different? Instead of just grinding away at enemies to increase in power you could tie character progression to the survival aspect of the game. Hard choices and hard losses / gains would hit home even harder since it would feel more personal to the player and their character that they have a connection with. Maybe some people would think it a bit harsh system, but it would help enhance the survival feel of the game.