Thread: SpellDamageMult
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Old 04-30-2019, 01:16 PM
Bluddy Bluddy is offline
Join Date: Jan 2011
Posts: 2,004

Ah ok, thanks.

So if I currently tried out to have weapons give base spell damage, and spell skill increase/decrease a percentage of that damage, I don't think that would work, right?

For example, if I have fireball do 1 damage permanently (in the skill projectile damage), and then I try to add percentages with with only PassiveDynamicStatMultFireDamage and PassiveDynamicStatMultSpellDamage, will the spell multipliers apply to the damage from the weapon as well? I'm guessing not.
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