Are Traits Hard-Coded?
I'm trying to manipulate the traits in statuseffects.gdb and not having any success.
For example, the default values for "StatusEffectTraitSoulEater" are 0.01 for both leeches and -1.0 for the regen's, which represent 1% leech and -100% regen. And, I know from testing that this isn't the case for either, and that they are actually operating at 3% and -75% respectively (which is intended). And, changing the values doesn't change the text in-game nor produce any different results. So, it seems like the values in statuseffects.gdb have no effect on the traits.
I'm working on a large overhaul mod and really need to be able to modify traits to make the mode balanced. Any advice would be much appreciated.