I do something similar to that in Din's Legacy. The only differences I see is that I don't think you can do 2 StatChangePerAttributeStat in one skill and for some reason I have StatChangePerAttributeStat & StatChangePerAttributeAttribute defined in the PerLevel entry also.
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
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