Like a D&D world but using the monsters/gods/etc from Depths of Peril, Din's Curse, Zombasite, and Din's Legacy.
I'm curious if that's ever come up.
I'd been wondering about trying to set up a campaign based off of a din's curse/din's legacy type world, where quests have a time limit and spawn more quests based on what they solve or don't solve.
My wife thinks I should just port everything over (skills, classes, monsters, etc) but that seems a rather massive task in my opinion.
