Thread: Orc Schism Bugs
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Old 12-30-2017, 11:34 AM
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Crisses Crisses is offline
Join Date: Jan 2011
Location: Middletown, NY
Posts: 644
Default oddities, some glitches

Ok, ridiculous amounts of ambushes, to the point that Hulks kept filling a small room, causing avalanches, and I seriously wonder whether or not the Hulk breeding machine would overheat. :P Any space I cleared would just get filled up with more hulks.... see "Ambush!" over and over? (screenshot) I've been getting insane numbers of repeated ambushes in general. After 3 or so in a row, it should stop. I've solved the hulk quest for the level, etc. -- so why are they still coming in droves? History says 13 ambushes in a row. Come on! I just teleport stone'd out eventually. Couldn't make it back to the staircase.

When comparing doors in inventory it shows me the best door we currently have on the pedistals. It should compare a + item in inventory with the WORST item(s) we have equipped or on the pedistals — what is it recommending it's better than?

I have stay still toggle off, but it seems to happen anyway. Same for continuous firing if I quick double-click — bug or feature? A little annoying to find I can't move until I double-click again.

On the intro screen, I watched an imp turn off a lantern. I was able to turn it back on. An imp comes over and turns it off. I turn it back on. This keeps happening. What do imps have against streetlights? lol

In a game with no other clans, I had a quest to kill a Havoc Orc Shaman Hunter in the area I'm in — but the waypoint shows up in another area entirely. I think whomever SENT the hunter was listed in the quest — I was in the right area by all indicators (from gates, pointing at the current dungeon name, etc.) UNTIL the waypoint was placed in a different area/dungeon. Ugh.

Why would the married guy, with all the friends he could possibly want, in a pretty happy town trap it? He's adventurous, cheerful, loves warriors, loves wizards and fears wampirs (I have no wampirs in town). He's got 1 enemy in town. Not sure why.... but he doesn't like Vladson (probably because he's a devious snob). But he gets together and plays bridge with the other married couple in town every Tuesday evening and they're expecting a kid. Why jeopardize the whole family by messing with the town?

Annnnnd…similarly… in a town that's overwhelmingly happy and well-fed, why would long-time trusted members sabotage the town? In a world like zombasite that's literally hurting the hand that feeds & protects you. Newer members should be more likely than established long-time members to sabotage the town. Lower trust, infiltration of spies, etc. Especially true of marrieds. Why risk the whole family by sabotaging the town?

Marrieds could have babies if species-compatible. They'd be "shrunk" for a while. LOL And start out at level 0 or 1.

People out adventuring with you or out hunting shouldn't see someone in the town doing something suspicious. And if something happens in the town while they're out of town, they shouldn't be a suspect. That's just too conspicuous and unrealistic. Why would you pick on the guy with the rock-solid alibi? And how would the person you're adventuring with have the time to conspire or plant traps etc.? They're on a pretty tight leash.

Slow Pace doesn't seem to be working very well — like enough to warrant the xp penalty. I killed the level boss almost first thing. Another dreaded enemy P2 showed up, I killed him. But the quests are piling up almost per usual....? You'd think killing level bosses would slow things even more. I beelined to them and took them out.... geez. The whole area should quake in fear at my passage lol (no zombasite).

Someone trapped the town. It's obviously Silentshade Trueshade or Salir Trueshade. And amongst the people testifying against them is their spouse....??!? Look, if this is the case I hope the spouse isn't angry when I kick their butt. Hard to know which one it is. Could kick them both out. :P But I don't understand why someone would testify against someone they have over a 95 relation with.

Why does it take so much cash to bribe merchants to go to your town? "Not only will I feed you and give you a warm safe(r) place to stay, but I'll bribe you with all this money" — hrm. lol Maybe paying travel expenses? Then maybe base the amount on the length & danger of the route to town? If you've wiped clean everything between merchant and the town, it should be cheaper. Or if they're already close to your town. Just curious. What salesperson doesn't want a captive audience and a free hotel room? lol
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Last edited by Crisses : 12-30-2017 at 11:35 AM. Reason: add screenshot
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