- One of the things I notice in Drox 2 is that the light falloff seems very minor. Whether I'm right near the sun or at the edge of the system, the lighting on my ship is about the same. This is a shame and a missed opportunity -- it would be quite a neat effect if as you got closer to the sun you brightened up, and as you reached the outskirts of the system you became very dark. In Drox 1 somehow this seemed a lot more consistent, though I'm not sure if it was actually adjusting lighting based on distance to the sun.
- There are also gameplay ramifications here if you want to add them. Traveling close to the edge of the system could make you less likely to be spotted. Hiding behind the dark side of planets could do the same.