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Old 04-16-2017, 03:00 PM
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Destro* Destro* is offline
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Join Date: Jul 2013
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Default Zombasite More Mod - Released!

Zombasite More Mod! 2.0
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Installation & Setup
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Step 1: Download From: http://www.mediafire.com/file/gr191y...e+Mod+Full.zip

Step 2: Install at: [Your Steam Location]\steamapps\common\Zombasite\Assets

Example: C:\Program Files (x86)\Steam\steamapps\common\Zombasite\Assets

Step 3: Delete your existing characters. (I recommend backing up your Zombasite user folder first.)

For Windows 7 Users: C:\Users\[Name]\AppData\Local\Zombasite\User
For me: C:\Users\[Destro*]\AppData\Local\Zombasite\User

Step 4: Read information on mod below.

Reading Short Description = Reasonable experience.
Reading Long Description = Optimal Play Experience.
Reading Patch Notes = Spoiled Play Experience.

Old Versions and non-direct download link can be found at: http://www.mediafire.com/folder/bu0a.../Zombasite_Mod

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Short Description
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1.) Play on hardcore. (This mod is NOT balanced around softcore and I strongly believe that you will not be able to feel any sense of achievement by playing softcore, nor will you be able to feel the 'spirit' of the mod. But, I can't make you play hardcore, so I can only hope that you try hardcore after softcore if you refuse to play hardcore.)
2.) Do NOT drop your original bag. I disabled the flag that prevents you from dropping your original bag so that you can take advantage of bag mods to switch out your original bag. Be very careful... because if you have no bags, your character is practically screwed! You CANNOT pick up items onto your cursor, even with the equipment ui open, if you have 0 bags.
3.) Be very wary of your nemesis, arch-nemesis and enemy humanoids.

For all of the above, you have been warned.

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Long Description
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The Zombasite More Mod is a total overhaul of Zombasite that aims to completely overhaul the game by enhancing its gameplay to be more fun and balanced. This mod touches upon nearly every aspect of the game including but not limited to: skills, classes, items, passives, monsters, area layouts and area element spawning. And, to briefly go into greater detail on just a single one of the items in the previous limited list, let's take a look at items. For items, I rebalanced affixes, changed stat requirements, changed base item stats, increased affix count based on rarity, buffed drop rates, and on and on. Similar degrees of change were implemented in other areas of the game.

The four main goals of this mod are to:

A.) Increase the occurrence and frequency of rare content.

This entire mod is called the Zombasite More Mod, so it really goes to show how having MORE is the central, core theme behind the mod. You know those bonus chests that have a .00001% chance of spawning or don't even spawn at all during your entire run to level 100? Expect to see quite a few during each playthrough to level 100. The same goes for greater rooms, victory exclusive chests and much more. Expect more item mods, more chests, more health, more item drops from said chests, more stronger monsters, more frequent spell casts, and more... More... MORE... MOOOORRRREEE!!!

B.) Place an emphasis on difficulty.

With every reward comes a punishment. Monster difficult scales from 'easy to neigh invulnerable' under various conditions, such that farming in areas multiple levels above you is now no longer a no brainer. And, going up into higher Area Difficulties is also something that you need to carefully consider. Click to go into Champion difficulty too early and you're dead. Champion to Elite? Haha. And, for the tiers above? Have fun dying; assuming that you ever make it that far. (Note: unlikely)

No longer can you pick up 'Scavenger' or 'Pain Delay' and face roll through the rest of the game just because of one trait. You will seriously need to consider every strategy available to yourself if you want to succeed, because I assure you that every aspect of the game's gameplay is balanced around all possibilities open to you as a player.

Brace yourself for a challenge.

C.) Give everything a place.

A large portion of the time spent developing this mod was allocating toward developing new skills, buffing and nerfing overly powerful and overly weak skills, making new classes, rebalancing stats like health, mana, defense and attack and more. The goal behind all of this was to reduce the disparity in power between skills and classes that are far too weak or far too strong. And, I know that I succeeded at achieving my goals.

Playing the game with any random hybrid feels really smooth and you will feel that your character is viable and has a chance at making decent progress. Damage is far less spikey than before because monster enhancements and damage multipliers in general have been toned down substantially. You won't be fighting mobs and be taking 4 damage per hit and then suddenly get hit for 4,000 and die. But, don’t think that this means that you can't get one-shot, as overall base damage was increased to compensate for the decreased multipliers on monster enhancements, and some enhancement combinations are still incredibly strong...

The only things that doesn't have a place in this mod are... well... you'll find out very quickly I imagine when you notice their absence.

D.) Reduce cheese.

A lot of balance is designed to kill off cheesy tactics that make use of game mechanics to get ahead. There are still some game mechanics that I simply can't remove. But, I directly nerfed the methods or provided alternatives that heavily mitigate their effectiveness.

The recommended playstyle of this mod is Hardcore with Zombies Allowed. And, that is what everything is balanced around. Playing with additional difficult mods will certainly be quite hard... and winning with any of them would meant that you are indeed quite amazing at Zombasite!

I hope that you enjoy this mod. Good luck and have fun!

Last edited by Destro* : 07-04-2018 at 08:31 PM.
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