Why have the mutation system?
I'm going to cross-post my comment from steam, because I really have this question and I don't know a good answer to it.
(quoting from a member of the steam forums)
>> I've seen some of your "balance" suggestions on the forums, like permanently stripping skill points from players who roll into bad mutations because they should "roll with it". There's already a mode for you. Go use that instead of ruining the fun of people who were sold Din's Legacy on being able to micro-mix-and-match the mutations and skills they want to the finest detail. That, and not punishing the player because of events they have absolutely no control over; if I wanted to be screwed over by fortune I'll go to the casino and actually have a chance at getting some real money out of it.
So why even have those bad mutations? You get so many skill points in this game, that removing bad mutations is effortless. They might as well not exist. If you refund the skill points used to remove those things, you have nothing. They're not scars on your character, they're just a nuisance to be removed.
Also, why even have a mutation system? Why not just give you a character editor, and let you build your character however you want?
At least in Din's Curse, choosing a hybrid meant losing out on one skill tree. In Drox, getting a larger ship meant you lost out on some character points, and you had to decide which skills to keep and which skills to let go of under the power requirements.
There are no hard choices in this game. None. It really might as well just be 'edit the character you like and go kill everything'. The mutation system that was supposed to give some semblance of risk and reward, some scars that your character picks up along the way, has been nerfed to bits. It literally has no impact. This game started out as the 'hardcore' Soldak game, and now it's become the exact opposite.
(Continuing this thought) Is the mutation system just supposed to be a way to give you an infinite power boost? For example, someone on discord got an earthquake procing on his sonic blast on kill. And it upgrades with sonic blast. So he's now got no game to play -- basically all the rest of the levels have been solved for him. Is this the only intent of the minor mutation system? Is the major system supposed to be just an editor to create your own character with zero cost and combine your favorite OP skills? Because if it is, I don't get it.
Last edited by Bluddy : 05-06-2019 at 06:25 PM.