Here is my second ship. It is modified to do the maximum amount of damage. My decision for reaper was lucky coincidence. I found an level 1 reaper gunner whith another ship, so i decided to built a reaper ship and transferred the gunner with the crew ship stash mod. This gunner did not disappoint me. He is with 51 tactical my best specialist and he leveled allways really fast. The crew consists in this configuration only of gunners, which are currently at levels between 80 and 100. Some parts are not complete, but the most important parts are already visible. I added any kind of active and passive damage increasing!!! Luckily the ships have exactly the same amount of medium slots, as damage increasing items exist. The active damage boosters are on autofire, which gives an nice background sound. The sound of the constant small damage input from one of the boosters is in my ears the beating heart of the ship.
I saw criticals of more than 132.000 from my death ray and more than 272.000 from my rockets. This makes my death ray a real death ray and these omega missles to the real doomsday weapon..... and a good way to a sudden demise, when i shoot one of those at a backlash
The rockets and the death ray are still by far not the best (I got better chip sets waiting for completing) and the gunners are still not fully leveled. So i did not waste much time to find out exact amount of maximum damage, because there is still more possible. The damage output cannot be influenced with the chip doubling. The screens of the stats has been taken, while the boosters were active. I can also add a good EM weapon for additional damage. Sadly they are not as easy to scavenge, so i have to search a bit through the sector levels for it.
Here is a video of this ship in action (Level 200 sector): https://www.youtube.com/watch?v=hxzznFBXiOI
I added also a video of my other ship in action in the posting, where i described it.