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Old 08-21-2010, 08:13 AM
LordBlackangel LordBlackangel is offline
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Join Date: Aug 2010
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Quote:
Originally Posted by timeh View Post
Strange Leveling/Tier Progression: the world gets more dangerous as you level up. how is this a bad thing? things would be pretty boring if the overall difficulty stayed the same
See previous reply to DeathKnight1728.

Quote:
Originally Posted by timeh View Post
Cave-Ins: cave ins have been nerfed way way way too much already. there's a sound effect and a visual cue long before the rocks actually fall
I appreciate your point, but I, and many others, disagree. If by 'long before' you mean 1 second, that is not enough time in my opinion. There is a mod which disables cave ins completely, and I plan on using it from now on. With that said, I play co-op with others that I am usually talking with via X-Fire while gaming. With all the talking, we never hear the cave in, and by the time we see it, it's too late. We always seem to get caught in the cave in, sometimes getting hit even though we've moved out of the 'crumble' area.

Quote:
Originally Posted by timeh View Post
Suicidal NPC/Escorts: clear the path before you take them
If they're alive when I get there - sounds like a plan. Usually the moment I see them, they're mid-death. It's usually more trouble than it's worth. Other posts have mentioned escort/npc missions where people on lower levels die before you can make your way down to them.

Quote:
Originally Posted by timeh View Post
Unbalanced Items/Drops: agreed. itemisation has been a joke from the beginning
Which is why it should continue to be brought up in every thread possible until the devs decide to make a change.

Quote:
Originally Posted by timeh View Post
Money Drops: i love seeing a floor covered in coins. auto coin pick up is singleplayer only (and possibly while solo in a multiplayer game, not checked)
I'm really pleased that the devs hit the desired effect with you. But lets see this made into a toggle at least. I'd rather have $1 than 100 pennies, and I'd rather not click 1 more time than I absolutely have to in a game that is entirely click-centric. Thanks, but no thanks.

Quote:
Originally Posted by timeh View Post
Mana-Steal Monsters: learn to dodge attacks
Dodging an entire room with 10 Mana-Stealing Dark-Elves is not possible - but more to the point, it's not a fun addition to the game in such volume. And let me be clear: This issue is one of the most complained about things within my co-op group. Perhaps limiting the special attacks as I mentioned previously might help. I'm open to other ideas anyone might have.

Quote:
Originally Posted by timeh View Post
Intelligence Stat/Spirit Stat: INT gives crit, SPI gives resists
I understand what they do. I was looking for opinions on their similarities, not their differences (which are apparent).


Quote:
Originally Posted by timeh View Post
i'll add one of my own.. auto targeting
when using a bow, and using 123 to attack while moving, it's annoying to have it target healthstones/crates/webs that are nearby when an enemy is in range

even when there's no healthstones/crates/webs around, sometimes you need to get really close to an enemy before it gets targeted (mouseover works fine, but sometimes you want to avoid running towards them, and the behaviour of R is just as unpredictable as not selecting anything)
Absolutely.

Also, I've never found a reason why I'd want to destroy a healthstone, lifestone, or such. I understand that having an area-attack harm those things lends a certain degree of caution (which is good), but regular attacks?

Seconded. Third. Fouth.
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