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Old 01-17-2020, 12:55 AM
eidolad eidolad is offline
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Join Date: Sep 2012
Posts: 44
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Minor crew enhancements:

1. auto-pay all crew and/or "pay to 100% happiness with single click for all crew"

2. more crew drops and/or more crew available for hire at planets

3. customizable crew career progression (so I can grow an engineer etc.)


Steal (um I mean, adapt) ideas from other games:

1. The impenetrable directional shield from [redacted] that lasts for a short time...this one system alone makes a great impact on gameplay. Use Q and E to rotate the shield...



Planets:
1. More planetary health with self-repair: this is the Achilles heel of Drox 1: planets are tissue paper.

2. hunker down mode: planets have so much underground space for colonists to hide and wait out an assault.

3. Anarchy/Feral: planets awaiting planetary assault and/or have lost their govt. due to bombardment.


4x:

1. Let Drox settle or take over one or more planets. Perhaps the next evolution of the Operatives is to play the game as a king.

a. variant: play as a "stealth king": the planet appears to be part of another empire but actually does what you say.


Bounty Hunter missions (or even a game mode!)

1. Hunt down and kill "rogue" Drox Operatives.


Concepts:

1. fixed-axis weapons (forward firing only, for example): a missile pod, or spinal mount mass driver/laser)

2. strafe movement engine pod (a medium sized system required to use fwd firing weapons effectively). activate it and left/right movement becomes strafe movement for entire activation period

Last edited by eidolad : 05-07-2020 at 05:09 PM.
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