
09-02-2020, 07:01 PM
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Super Moderator
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Join Date: Jun 2007
Location: Dallas, TX
Posts: 9,445
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Upcoming changes in version 0.815
- fixed World::getRoomName returning bad value if level index out of range
- center print now uses value from database correctly instead of old hardcoded value
- changed light race specific slot to medium
- now race specific components are specified by skill tree instead of race
- changed Human race specific components from Mine/ComputerBoost to Mine/Thruster
- added an extra crew slot to all ships
- changed Dryad race specific components from DamageControl/ShieldRegenBoost to MissileDefense/DamageControl
- changed Utopian race specific components from Computer/ComputerActiveBoost to Computer/WeaponVirus
- changed Fringe race specific components from PowerPlant to WeaponPassive/PowerCollector
- fixed Mine Tracking effecting missiles instead of mines
- fixed bomber damage being much less than it should be
- changed Hive race specific components from MissileDefense/ThrusterBoost to Ballistics/LightFighter
- changed Drakk race specific components from Fighter to WeaponPassive/LightFighter
- changed Lithosoid race specific components from Armor to Thruster/ArmorPlating
- changed Cortex race specific components from Battery/ShieldActiveBoost to WeaponVirus/Shield
- changed Shadow race specific components from Cloaking/ResistanceExplosion to Cloaking/Decoy
- changed Brunt race specific components from Missile to WeaponPassive/LightMissile
- subraces all changed to be consistent with traits
- changed Scavenger components to medium component, start spawning normally earlier, and no longer restricted to Scavengers
- changed PROTOCOL_VERSION to 94
- fixed 32 variables set but never used warnings from Linux compiler
- fixed a potential clearing problem in StatusEffectBase::build
- fixed a String/char* conversion warning from Linux compilter in PlayerClient::savePlayer
- fixed GameShared:
ptimizeSkillDatabaseEntry removing statMults accidentally
- fixed 2 places in geometry.cpp where //* was causing warnings in Linux compiler
- fixed using add instead of push_backUnique in Level::getFullLevelsMakeUpLevel
- fixed a planet anomaly typo (Eris Shrugged)
- fixed a bunch of skills applying status effect to player also when not meant to (Eris Shrugged)
- fixed a problem that could leave a settled, non-primitive planet with unresolved anomalies (Eris Shrugged)
- now make sure new race that splits from old race know each other (Verdusk)
- now weapons show projectile speed in highlight text (DysDaemoN)
- should no longer get race paying a primitive race to go to war with someone (Eris Shrugged)
- can no longer click on other stuff when confirm trade menu is up (Eris Shrugged)
- fixed another way you could get unscannable planet anomalies on primitive planets
- up/down arrow keys now work on race get quests, race solve quests, quests, get quests, and solve quests screens (Monkeyhuouse)
- added Only known locations/Only local quests options on race get quests screen (Darke)
- added race portrait and logo to propoganda, espionage, sabotage, rumor, planet status screens (Bluddy)
- fixed player not being able to declare when you have a protectorate (Guardfather)
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Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2
Patreon
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