Another question, i want to make it so that all npcs can go renegade, can i simply do this;
ModBaseNPC override BaseNPC
CanGoRenegade 1
Or do i have to use addsTo since it doesnt have that line by default? Can i simply use BaseNPC or do i have to apply it to each and every town npc?
Do added/overriden values in Base take higher priority to those in archetypes?
Last edited by Hoodoo : 01-01-2018 at 04:48 PM.
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