Quote:
Originally Posted by Bluddy
Very cool idea, though there's a slight problem: the dungeon doesn't get powerful fast enough to reflect the real difficulty. You character's leveling up faster and can therefore tear through a dungeon that was created for it 5 levels ago, but usually a character has to level up slowly, dealing with tougher monsters (relatively) as a result.
Hopefully we could split up testing between volunteers so it doesn't take much time. Instead of people overlapping with their characters, we could split up the levels/classes: 5-10 minutes each on 2 testing classes per person is all that's needed.
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I purposefully play dungeons a minimum of 4 levels above my own to help with this problem. It starts out harder but balances out quickly enough. I'm not lingering -- just get it done with.